Vulcan amd скачать для windows 10 64 bit

What’s New:

  • PowerXpress Systems — Added Vulkan Support
  • The Talos Principle — Potential version compatability issues addressed
  • Hologram — No longer crashes on launch
  • This product is based on a published Khronos specification but has not yet passed the Khronos Conformance Test Process. A fully conformant implementation of the Vulkan API will be included in a forthcoming Radeon Software release.

This driver is intended as beta level support for use solely with Vulkan applications and as such some Radeon Software functionality has been removed. This is including and not limited to support for other Graphics APIs, Radeon Settings and other Radeon Software driver features.

When installing the AMD Radeon Software Beta for Vulkan on the Windows operating system, the user must be logged on as Administrator, or have Administrator rights to complete the installation of the AMD Radeon Software Beta for Vulkan.

The AMD Radeon Software Beta for Vulkan requires Windows 7 Service Pack 1 to be installed.

Note: This driver is not intended for use on AMD products running in Apple Boot Camp platforms. Users of these platforms should contact their system manufacturer for driver support.

Supported Products:

  • AMD Radeon R9 Fury Series Graphics
  • AMD Radeon R9 Nano Series Graphics
  • AMD Radeon R9 300 Series Graphics
  • AMD Radeon R9 200 Series Graphics
  • AMD Radeon R7 300 Series Graphics
  • AMD Radeon R7 200 Series Graphics
  • AMD Radeon HD 8500 — HD 8900 Series Graphics
  • AMD Radeon HD 7700 — HD 7900 Series Graphics
  • ​AMD A-Series APUs with Radeon R7 Graphics
  • AMD A-Series APUs with Radeon R3 Graphics
  • AMD A-Series APUs with Radeon R6 Graphics
  • AMD FX-8800P APUs with AMD Radeon R7 Graphics
  • AMD A-Series APUs with Radeon R5 Graphics
  • AMD E-Series APUs with Radeon R2 Graphics
  • AMD A-Series APUs with Radeon R4 Graphics
  • AMD Radeon HD 8500 — HD 8900 Series Graphics
  • AMD Radeon R9 M300 Series Graphics
  • AMD Radeon R7 M200 Series Graphics
  • AMD Radeon R7 M300 Series Graphics
  • AMD Radeon R5 M200 Series Graphics
  • AMD Radeon R5 M300 Series Graphics
  • AMD Radeon HD 8500M — HD 8900M Series Graphics
  • AMD Radeon R9 M200 Series Graphics
  • AMD Radeon HD 7700M — HD 7900M Series Graphics

What is Vulkan?

As a complement to OpenGL, descended from AMD’s Mantle, and forged by the industry, Vulkan is a powerful low-overhead graphics API that gives software developers deep control over the performance, efficiency, and capabilities of Radeon GPUs and multi-core CPUs. More information on Vulkan can be found here. More information on the latest AMD Vulkan-related news can be found here.

Known Issues:

  • Some AMD PowerXpress systems may experience instability
  • Windows re-sizing in some applications may cause an application crash
  • HDMI and DP to DVI adapters on Windows 7 may intermittently cause display issues

Previous Versions 2016-04-07:

  • AMD Radeon Software Beta for Vulkan 16.15.2111 Beta 1 32-bit
  • AMD Radeon Software Beta for Vulkan 16.15.2111 Beta 1 64-bit

Previous Versions:

  • AMD Radeon Software Beta for Vulkan 16.15.1009 Beta 5 2016-03-03
  • AMD Radeon Software Beta for Vulkan 1.0 2016-02-17

AMD Radeon Software Adrenalin Graphics Driver

 
AMD has published few days ago a graphics driver for Radeon-based graphics cards on Windows 10 and Windows 11. Adrenalin 22.2.1 is the first public driver with Vulkan 1.3 support. This driver brings the following changes:

Support For
– Dying Light 2
– Lost Ark
Vulkan 1.3 and Vulkan Roadmap 2022. Click here for more information.

Fixed Issues
– On some AMD Graphics Products such as Radeon RX 6700 XT Graphics, some users may observe flashing colored lights around their character when playing Fortnite using DirectX 12.

Update: Adrenalin 22.2.2

Support For
– Total War: Warhammer III
– AMD Smart Access Memory optimizations for AMD Ryzen processors with integrated graphics paired with discrete Radeon graphics can be found below:
. Up to 24% increase in performance in Assassin’s Creed Valhalla @ 1080p Ultra High settings, using Radeon Software Adrenalin 22.2.2 on the Ryzen 9 5900HX and Radeon RX 6800M, versus the previous software driver version 22.2.1.
. Up to 23% increase in performance in Battlefield 5 @ 1080p Ultra settings, using Radeon Software Adrenalin 22.2.2 on the Ryzen 7 5800H and Radeon RX 6600M, versus the previous software driver version 22.2.1.
. Up to 18% increase in performance in Borderlands 3 @ 1080p Badass settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 9 5900HX and Radeon RX 6800M, versus the previous software driver version 22.2.1.
. Up to 17% increase in performance in F1 2021 @ 1080p Ultra High settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 7 5800H and Radeon RX 6600M, versus the previous software driver version 22.2.1.
. Up to 12% increase in performance in Gears 5 @ 1080p High settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 7 5800H and Radeon RX 6600M, versus the previous software driver version 22.2.1.
. Up to 11% increase in performance in Fortnite @ 1080p Ultra settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 7 5800H and Radeon RX 6600M, versus the previous software driver version 22.2.1.
. Up to 10% increase in performance in Cyberpunk 2077 @ 1080p Ultra settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 9 5900HX and Radeon RX 6800M, versus the previous software driver version 22.2.1.

Radeon Software Adrenalin Downloads

  • latest version for win10/win11 64-bit @ Geeks3D
  • v22.2.2 downloads + release notes @ AMD
  • v22.2.1 downloads + release notes @ AMD

Quick driver information

Adrenalin 22.2.1

AMD Adrenalin 2020 Edition - Software information

AMD Adrenalin 2020 Edition - GPU Caps Viewer + Radeon RX 6800 XT

Adrenalin 22.2.2

AMD Adrenalin 2020 Edition - Software information

AMD Adrenalin 2020 Edition - GPU Caps Viewer + Radeon RX 6800 XT

OpenGL support

Adrenalin 22.2.1

Adrenalin 22.2.1 exposes OpenGL 4.6 and 330 extensions for a Radeon RX 6800 XT. This support is similar to Adrenalin 21.5.2.

- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: AMD Radeon RX 6800 XT
- GL_VERSION: 4.6.14802 Compatibility Profile/Debug Context 22.2.1 30.0.14023.7007
- GL_SHADING_LANGUAGE_VERSION: 4.60
- OpenGL Extensions: 330 extensions (GL=305 and WGL=25)

Adrenalin 22.2.2

Adrenalin 22.2.2 exposes OpenGL 4.6 and 330 extensions for a Radeon RX 6800 XT. This support is similar to Adrenalin 21.5.2.

- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: AMD Radeon RX 6800 XT
- GL_VERSION: 4.6.14802 Compatibility Profile/Debug Context 22.2.2 30.0.14029.1011
- GL_SHADING_LANGUAGE_VERSION: 4.60
- OpenGL Extensions: 330 extensions (GL=305 and WGL=25)

Vulkan support

Adrenalin 22.2.1

Adrenalin 22.2.1 exposes Vulkan 1.3.203 API for a Radeon RX 6800 XT on Windows 10/11. The following new device extensions have been added:
– VK_KHR_global_priority
– VK_KHR_maintenance4
– VK_EXT_depth_clip_control
– VK_EXT_global_priority_query
– VK_EXT_provoking_vertex

- [ device 0 ]
 - name: AMD Radeon RX 6800 XT
 - deviceID: 1002-73BF (4098-29631)
 - API version (raw): 4206795
 - API version: 1.3.203

 - # of extensions: 141
   VK_KHR_16bit_storage
   VK_KHR_8bit_storage
   VK_KHR_acceleration_structure
   VK_KHR_bind_memory2
   VK_KHR_buffer_device_address
   VK_KHR_copy_commands2
   VK_KHR_create_renderpass2
   VK_KHR_dedicated_allocation
   VK_KHR_deferred_host_operations
   VK_KHR_depth_stencil_resolve
   VK_KHR_descriptor_update_template
   VK_KHR_device_group
   VK_KHR_draw_indirect_count
   VK_KHR_driver_properties
   VK_KHR_dynamic_rendering
   VK_KHR_external_fence
   VK_KHR_external_fence_win32
   VK_KHR_external_memory
   VK_KHR_external_memory_win32
   VK_KHR_external_semaphore
   VK_KHR_external_semaphore_win32
   VK_KHR_format_feature_flags2
   VK_KHR_fragment_shading_rate
   VK_KHR_get_memory_requirements2
   VK_KHR_global_priority
   VK_KHR_imageless_framebuffer
   VK_KHR_image_format_list
   VK_KHR_maintenance1
   VK_KHR_maintenance2
   VK_KHR_maintenance3
   VK_KHR_maintenance4
   VK_KHR_multiview
   VK_KHR_pipeline_executable_properties
   VK_KHR_pipeline_library
   VK_KHR_ray_query
   VK_KHR_ray_tracing_pipeline
   VK_KHR_relaxed_block_layout
   VK_KHR_sampler_mirror_clamp_to_edge
   VK_KHR_sampler_ycbcr_conversion
   VK_KHR_separate_depth_stencil_layouts
   VK_KHR_shader_atomic_int64
   VK_KHR_shader_clock
   VK_KHR_shader_draw_parameters
   VK_KHR_shader_float16_int8
   VK_KHR_shader_float_controls
   VK_KHR_shader_integer_dot_product
   VK_KHR_shader_non_semantic_info
   VK_KHR_shader_subgroup_extended_types
   VK_KHR_shader_subgroup_uniform_control_flow
   VK_KHR_shader_terminate_invocation
   VK_KHR_spirv_1_4
   VK_KHR_storage_buffer_storage_class
   VK_KHR_swapchain
   VK_KHR_swapchain_mutable_format
   VK_KHR_synchronization2
   VK_KHR_timeline_semaphore
   VK_KHR_uniform_buffer_standard_layout
   VK_KHR_variable_pointers
   VK_KHR_vulkan_memory_model
   VK_KHR_win32_keyed_mutex
   VK_KHR_zero_initialize_workgroup_memory
   VK_EXT_4444_formats
   VK_EXT_border_color_swizzle
   VK_EXT_calibrated_timestamps
   VK_EXT_color_write_enable
   VK_EXT_conditional_rendering
   VK_EXT_conservative_rasterization
   VK_EXT_custom_border_color
   VK_EXT_depth_clip_control
   VK_EXT_depth_clip_enable
   VK_EXT_depth_range_unrestricted
   VK_EXT_descriptor_indexing
   VK_EXT_extended_dynamic_state
   VK_EXT_extended_dynamic_state2
   VK_EXT_external_memory_host
   VK_EXT_full_screen_exclusive
   VK_EXT_global_priority
   VK_EXT_global_priority_query
   VK_EXT_hdr_metadata
   VK_EXT_host_query_reset
   VK_EXT_image_robustness
   VK_EXT_image_view_min_lod
   VK_EXT_index_type_uint8
   VK_EXT_inline_uniform_block
   VK_EXT_line_rasterization
   VK_EXT_load_store_op_none
   VK_EXT_memory_budget
   VK_EXT_memory_priority
   VK_EXT_pageable_device_local_memory
   VK_EXT_pipeline_creation_cache_control
   VK_EXT_pipeline_creation_feedback
   VK_EXT_post_depth_coverage
   VK_EXT_primitive_topology_list_restart
   VK_EXT_private_data
   VK_EXT_provoking_vertex
   VK_EXT_queue_family_foreign
   VK_EXT_robustness2
   VK_EXT_sampler_filter_minmax
   VK_EXT_sample_locations
   VK_EXT_scalar_block_layout
   VK_EXT_separate_stencil_usage
   VK_EXT_shader_atomic_float
   VK_EXT_shader_atomic_float2
   VK_EXT_shader_demote_to_helper_invocation
   VK_EXT_shader_image_atomic_int64
   VK_EXT_shader_stencil_export
   VK_EXT_shader_subgroup_ballot
   VK_EXT_shader_subgroup_vote
   VK_EXT_shader_viewport_index_layer
   VK_EXT_subgroup_size_control
   VK_EXT_texel_buffer_alignment
   VK_EXT_tooling_info
   VK_EXT_transform_feedback
   VK_EXT_vertex_attribute_divisor
   VK_EXT_ycbcr_image_arrays
   VK_AMD_buffer_marker
   VK_AMD_calibrated_timestamps
   VK_AMD_device_coherent_memory
   VK_AMD_display_native_hdr
   VK_AMD_draw_indirect_count
   VK_AMD_gcn_shader
   VK_AMD_gpa_interface
   VK_AMD_gpu_shader_half_float
   VK_AMD_gpu_shader_int16
   VK_AMD_memory_overallocation_behavior
   VK_AMD_mixed_attachment_samples
   VK_AMD_negative_viewport_height
   VK_AMD_pipeline_compiler_control
   VK_AMD_shader_ballot
   VK_AMD_shader_core_properties
   VK_AMD_shader_core_properties2
   VK_AMD_shader_explicit_vertex_parameter
   VK_AMD_shader_fragment_mask
   VK_AMD_shader_image_load_store_lod
   VK_AMD_shader_info
   VK_AMD_shader_trinary_minmax
   VK_AMD_texture_gather_bias_lod
   VK_AMD_wave_limits
   VK_GOOGLE_decorate_string
   VK_GOOGLE_hlsl_functionality1
   VK_GOOGLE_user_type

 - memory heaps: 3
  - heap 1: 16112 kB
  - heap 2: 7908 kB
  - heap 3: 256 kB

 - Features (55)
  -> robustBufferAccess: 1
  -> fullDrawIndexUint32: 1
  -> imageCubeArray: 1
  -> independentBlend: 1
  -> geometryShader: 1
  -> tessellationShader: 1
  -> sampleRateShading: 1
  -> dualSrcBlend: 1
  -> logicOp: 1
  -> multiDrawIndirect: 1
  -> drawIndirectFirstInstance: 1
  -> depthClamp: 1
  -> depthBiasClamp: 1
  -> fillModeNonSolid: 1
  -> depthBounds: 1
  -> wideLines: 1
  -> largePoints: 1
  -> alphaToOne: 0
  -> multiViewport: 1
  -> samplerAnisotropy: 1
  -> textureCompressionETC2: 0
  -> textureCompressionASTC_LDR: 0
  -> textureCompressionBC: 1
  -> occlusionQueryPrecise: 1
  -> pipelineStatisticsQuery: 1
  -> vertexPipelineStoresAndAtomics: 1
  -> fragmentStoresAndAtomics: 1
  -> shaderTessellationAndGeometryPointSize: 1
  -> shaderImageGatherExtended: 1
  -> shaderStorageImageExtendedFormats: 1
  -> shaderStorageImageMultisample: 1
  -> shaderStorageImageReadWithoutFormat: 1
  -> shaderStorageImageWriteWithoutFormat: 1
  -> shaderUniformBufferArrayDynamicIndexing: 1
  -> shaderSampledImageArrayDynamicIndexing: 1
  -> shaderStorageBufferArrayDynamicIndexing: 1
  -> shaderStorageImageArrayDynamicIndexing: 1
  -> shaderClipDistance: 1
  -> shaderCullDistance: 1
  -> shaderFloat64: 1
  -> shaderInt64: 1
  -> shaderInt16: 1
  -> shaderResourceResidency: 1
  -> shaderResourceMinLod: 1
  -> sparseBinding: 1
  -> sparseResidencyBuffer: 1
  -> sparseResidencyImage2D: 1
  -> sparseResidencyImage3D: 1
  -> sparseResidency2Samples: 0
  -> sparseResidency4Samples: 0
  -> sparseResidency8Samples: 0
  -> sparseResidency16Samples: 0
  -> sparseResidencyAliased: 1
  -> variableMultisampleRate: 1
  -> inheritedQueries: 1

 - Limits (106)
  -> maxImageDimension1D: 16384
  -> maxImageDimension2D: 16384
  -> maxImageDimension3D: 8192
  -> maxImageDimensionCube: 16384
  -> maxImageArrayLayers: 8192
  -> maxTexelBufferElements: 4294967295
  -> maxUniformBufferRange: 4294967295
  -> maxStorageBufferRange: 4294967295
  -> maxPushConstantsSize: 128
  -> maxMemoryAllocationCount: 4096
  -> maxSamplerAllocationCount: 1048576
  -> bufferImageGranularity: 1
  -> sparseAddressSpaceSize: 17562121273344
  -> maxBoundDescriptorSets: 32
  -> maxPerStageDescriptorSamplers: 4294967295
  -> maxSamplerAllocationCount: 4294967295
  -> maxPerStageDescriptorStorageBuffers: 4294967295
  -> maxPerStageDescriptorSampledImages: 4294967295
  -> maxPerStageDescriptorStorageImages: 4294967295
  -> maxPerStageDescriptorInputAttachments: 4294967295
  -> maxPerStageResources: 4294967295
  -> maxDescriptorSetSamplers: 4294967295
  -> maxDescriptorSetUniformBuffers: 4294967295
  -> maxDescriptorSetUniformBuffersDynamic: 8
  -> maxDescriptorSetStorageBuffers: 4294967295
  -> maxDescriptorSetStorageBuffersDynamic: 8
  -> maxDescriptorSetSampledImages: 4294967295
  -> maxDescriptorSetStorageImages: 4294967295
  -> maxDescriptorSetInputAttachments: 4294967295
  -> maxVertexInputAttributes: 64
  -> maxVertexInputBindings: 32
  -> maxVertexInputAttributeOffset: 4294967295
  -> maxVertexInputBindingStride: 16383
  -> maxVertexOutputComponents: 128
  -> maxTessellationGenerationLevel: 64
  -> maxTessellationPatchSize: 32
  -> maxTessellationControlPerVertexInputComponents: 128
  -> maxTessellationControlPerVertexOutputComponents: 128
  -> maxTessellationControlPerPatchOutputComponents: 120
  -> maxTessellationControlTotalOutputComponents: 4096
  -> maxTessellationEvaluationInputComponents: 128
  -> maxTessellationEvaluationOutputComponents: 128
  -> maxGeometryShaderInvocations: 127
  -> maxGeometryInputComponents: 128
  -> maxGeometryOutputComponents: 128
  -> maxGeometryOutputVertices: 1023
  -> maxGeometryTotalOutputComponents: 4095
  -> maxFragmentInputComponents: 128
  -> maxFragmentOutputAttachments: 8
  -> maxFragmentDualSrcAttachments: 1
  -> maxFragmentCombinedOutputResources: 4294967295
  -> maxComputeSharedMemorySize: 65536
  -> maxComputeSharedMemorySize: [65535 ; 65535 ; 65535]
  -> maxComputeWorkGroupInvocations: 1024
  -> maxComputeWorkGroupSize: [1024 ; 1024 ; 1024]
  -> subPixelPrecisionBits: 8
  -> subTexelPrecisionBits: 8
  -> mipmapPrecisionBits: 8
  -> maxDrawIndexedIndexValue: 4294967295
  -> maxDrawIndirectCount: 4294967295
  -> maxSamplerLodBias: 15.996094
  -> maxSamplerAnisotropy: 16.000000
  -> maxViewports: 16
  -> maxViewportDimensions: [16384 ; 16384]
  -> viewportBoundsRange: [-32768.000000 ; 32767.000000]
  -> viewportSubPixelBits: 8
  -> minMemoryMapAlignment: 64
  -> minTexelBufferOffsetAlignment: 4
  -> minUniformBufferOffsetAlignment: 16
  -> minStorageBufferOffsetAlignment: 4
  -> minTexelOffset: -64
  -> maxTexelOffset: 63
  -> minTexelGatherOffset: -32
  -> maxTexelGatherOffset: 31
  -> minInterpolationOffset: -2.000000
  -> maxInterpolationOffset: 1.000000
  -> subPixelInterpolationOffsetBits: 8
  -> maxFramebufferWidth: 16384
  -> maxFramebufferHeight: 16384
  -> maxFramebufferLayers: 8192
  -> framebufferColorSampleCounts: 15
  -> framebufferDepthSampleCounts: 15
  -> framebufferStencilSampleCounts: 15
  -> framebufferNoAttachmentsSampleCounts: 15
  -> maxColorAttachments: 8
  -> sampledImageColorSampleCounts: 15
  -> sampledImageIntegerSampleCounts: 15
  -> sampledImageDepthSampleCounts: 15
  -> sampledImageStencilSampleCounts: 15
  -> storageImageSampleCounts: 15
  -> maxSampleMaskWords: 1
  -> timestampComputeAndGraphics: 1
  -> timestampPeriod: 10.000000
  -> maxClipDistances: 8
  -> maxCullDistances: 8
  -> maxCombinedClipAndCullDistances: 8
  -> discreteQueuePriorities: 2
  -> pointSizeRange: [0.000000 ; 8191.875000]
  -> lineWidthRange: [0.000000 ; 8191.875000]
  -> pointSizeGranularity: 0.125000
  -> lineWidthGranularity: 0.125000
  -> strictLines: 0
  -> standardSampleLocations: 1
  -> optimalBufferCopyOffsetAlignment: 1
  -> optimalBufferCopyRowPitchAlignment: 1
  -> nonCoherentAtomSize: 128

 - VK_KHR_driver_properties
  -> driverName: AMD proprietary driver
  -> driverID: VK_DRIVER_ID_AMD_PROPRIETARY_KHR
  -> driverInfo: 22.2.1
  -> conformanceVersion: 1.3.0.0

 - VK_AMD_shader_core_properties
  -> shaderEngineCount: 4
  -> shaderArraysPerEngineCount: 2
  -> computeUnitsPerShaderArray: 10
  -> simdPerComputeUnit: 2
  -> wavefrontsPerSimd: 16
  -> sgprsPerSimd: 2048
  -> minSgprAllocation: 128
  -> maxSgprAllocation: 104
  -> sgprAllocationGranularity: 128
  -> vgprsPerSimd: 1024
  -> minVgprAllocation: 16
  -> maxVgprAllocation: 256
  -> vgprAllocationGranularity: 16

Adrenalin 22.2.2

Adrenalin 22.2.2 exposes Vulkan 1.3.203 API for a Radeon RX 6800 XT on Windows 10/11. Same support than Adrenalin 22.2.1.

 - name: AMD Radeon RX 6800 XT
 - deviceID: 1002-73BF (4098-29631)
 - API version (raw): 4206795
 - API version: 1.3.203
 - # of extensions: 141


via (v22.2.1)
via (v22.2.2)

v-2023.Q3.3

Driver installation instruction

2023-9-29 update

New feature and improvement

  • Support Navi32
  • Update Khronos Vulkan Headers to 1.3.264
  • Performance tunning for Total War: WARHAMMER III on Navi21

Issue fix

  • [AMDVLK Issue #328] Assassins Creed Origins White lines
  • Detroit: Become Human — shader cache is not saved between launches
  • Baldur’s Gate is crashing during gameplay
  • CTS failures at dEQP-VK.info.device_mandatory_features on Gfx8
  • CTS failures at dEQP-VK.pipeline..extended_dynamic_state..color_blend_dual_index_1, dEQP-VK.pipeline.*.extended_dynamic_state.sample_shading_sample_count, dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic

v-2023.Q3.2

Driver installation instruction

2023-9-22 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.261
  • Support Quadbuffer Stereo
  • Performance tuning for Quake2 RTX RT
  • Reduce RS64 vs F32 mode overhead
  • Add a setting to allow changing PWS mode
  • Reduce amdvlk binary size
  • Optimize the clear to single shaders
  • Support dynamic sample buffer info for Extended_dynamic_state3 extension

Issue fix

  • Driver still reports HDR formats even when HDR mode is disabled
  • CTS failure in dEQP-VK.pipeline.monolithic.executable_properties.graphics.vertex_stage*
  • vkCreateRenderPass2 Crash
  • Debug markers missing in RGD

v-2023.Q3.1

Driver installation instruction

2023-8-7 update

New feature and improvement

  • Support Phoenix
  • Update Khronos Vulkan Headers to 1.3.257
  • Enable extension VK_EXT_image_drm_format_modifier
  • Performance tuning for Wolfenstein — Youngblood

Issue fix

  • Corruption in Wolfenstein II The New Colossus — Lightmap Aniso Filter
  • Corruption in main menu window of Shadow of the Tomb Raider
  • Incorrect UV coordinates in X-Plane12

v-2023.Q2.3

Driver installation instruction

2023-6-15 update

New feature and improvement

  • Support Navi33
  • Update Khronos Vulkan Headers to 1.3.252
  • Enable extensions VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_device_address_binding_report and VK_KHR_ray_tracing_position_fetch
  • Enable extension VK_EXT_vertex_input_dynamic_state for Zink
  • Performance tuning for CS2

Issue fix

  • dEQP-VK.pipeline..creation_feedback.graphics_tests.vertext_stage_ quality warnings
  • X-Plane12 corruption with 2xMSAA on Navi2x
  • Depth buffer precision issues for dEQP-VK.rasterization.depth_bias.*slope
  • Texture missing in Quake II RTX game
  • GravityMark mesh corruption

v-2023.Q2.2

Driver installation instruction

2023-5-22 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.250
  • Update supported CTS to 1.3.3.1
  • Expose extension VK_EXT_mutable_descriptor_type
  • Expose supported SPIR-V Capabilities/Extensions in amdllpc
  • Performance tuning for MSAA image copy for games such as Rage2, etc.
  • Add MCBP support for Navi3x

Issue fix

  • New version CTS failures in dEQP-VK.pipeline..extended_dynamic_state..large_static_rasterization_samples_, dEQP-VK.pipeline..extended_dynamic_state.color_blend_dual and dEQP-VK.memory.device_memory_report.*
  • CTS failures in dEQP-VK.query_pool.statistics_query.compute_* when EnablePreamblePipelineStats is disabled
  • Corruption Observed in Unigine Heaven/Unigine Valley Using Zink
  • [Navi31][TotalWar:Rome Remastered]Random corruption in gameplay
  • Yuzu — Metroid Prime Remastered: Corruption & Crash on game load

v-2023.Q2.1

Driver installation instruction

2023-4-18 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.246
  • Support Navi3x floating point instructions
  • Support extensions VK_KHR_map_memory2, VK_EXT_image_sliced_view_of_3d, VK_EXT_vertex_input_dynamic_state, VK_EXT_extended_dynamic_state3, VK_EXT_shader_module_identifier, VK_EXT_mesh_shader, VK_EXT_pipeline_library_group_handles, VK_EXT_descriptor_buffer

Issue fix

  • New version CTS failure in dEQP-VK.api.copy_and_blit.dedicated* on Navi10
  • CTS intermittent failure in dEQP-VK.wsi.wayland.swapchain.modify.resize
  • [AMDVLK Issue #308] Incorrect alignment requirement for buffer-to-image copy

v-2023.Q1.3

Driver installation instruction

2023-3-14 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.241
  • Support subgroup operations in anyhit shaders
  • Remove the restriction that PM4 and ELF dumping can only be used in assert-enabled builds
  • Add TMZ support for Navi2x+

Issue fix

  • CTS random failures in dEQP-VK.ray_query.builtin.*
  • CTS failures in dEQP-VK.pipeline.monolithic.shader_module_identifier.pipeline_from_id.ray_tracing_libs.1_variants.*
  • Saints Row V flickering
  • GPU profiler: SQ counter bugs on navi31
  • 5-10% performance drop observed in multiple games after switching to gcc-9
  • Issue with RT pipeline that contains 0 shader

v-2023.Q1.2

Driver installation instruction

2023-2-17 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.240
  • Support extension VK_EXT_physical_device_drm

Issue fix

  • CTS failures at dEQP-VK.pipeline..extended_dynamic_state.
  • CTS failures at
    dEQP-VK.dynamic_rendering.primary_cmd_buff.random.seed52

v-2023.Q1.1

Driver installation instruction

2023-1-31 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.238
  • Add REMBRANDT, Raphael and Mendocino support
  • Support extensions VK_KHR_fragment_shader_barycentric, VK_EXT_depth_clamp_zero_one, VK_EXT_attachment_feedback_loop_layout
  • Performance tuning for games like RB6: Siege
  • Enable multiview on geometry shader
  • Enable uber fetch shader

Issue fix

  • [xgl issue #164] Incorrect assertion for VkRenderPassAttachmentBeginInfo with a non-imageless VkFramebuffer
  • Pipeline cache cannot be opened for readonly while it is under write mode
  • Error when dump ELF code objects with illegal characters in pipeline name

v-2022.Q4.4

What’s New:

  • PowerXpress Systems — Added Vulkan Support
  • The Talos Principle — Potential version compatability issues addressed
  • Hologram — No longer crashes on launch
  • This product is based on a published Khronos specification but has not yet passed the Khronos Conformance Test Process. A fully conformant implementation of the Vulkan API will be included in a forthcoming Radeon Software release.

This driver is intended as beta level support for use solely with Vulkan applications and as such some Radeon Software functionality has been removed. This is including and not limited to support for other Graphics APIs, Radeon Settings and other Radeon Software driver features.

When installing the AMD Radeon Software Beta for Vulkan on the Windows operating system, the user must be logged on as Administrator, or have Administrator rights to complete the installation of the AMD Radeon Software Beta for Vulkan.

The AMD Radeon Software Beta for Vulkan requires Windows 7 Service Pack 1 to be installed.

Note: This driver is not intended for use on AMD products running in Apple Boot Camp platforms. Users of these platforms should contact their system manufacturer for driver support.

Supported Products:

  • AMD Radeon R9 Fury Series Graphics
  • AMD Radeon R9 Nano Series Graphics
  • AMD Radeon R9 300 Series Graphics
  • AMD Radeon R9 200 Series Graphics
  • AMD Radeon R7 300 Series Graphics
  • AMD Radeon R7 200 Series Graphics
  • AMD Radeon HD 8500 — HD 8900 Series Graphics
  • AMD Radeon HD 7700 — HD 7900 Series Graphics
  • ​AMD A-Series APUs with Radeon R7 Graphics
  • AMD A-Series APUs with Radeon R3 Graphics
  • AMD A-Series APUs with Radeon R6 Graphics
  • AMD FX-8800P APUs with AMD Radeon R7 Graphics
  • AMD A-Series APUs with Radeon R5 Graphics
  • AMD E-Series APUs with Radeon R2 Graphics
  • AMD A-Series APUs with Radeon R4 Graphics
  • AMD Radeon HD 8500 — HD 8900 Series Graphics
  • AMD Radeon R9 M300 Series Graphics
  • AMD Radeon R7 M200 Series Graphics
  • AMD Radeon R7 M300 Series Graphics
  • AMD Radeon R5 M200 Series Graphics
  • AMD Radeon R5 M300 Series Graphics
  • AMD Radeon HD 8500M — HD 8900M Series Graphics
  • AMD Radeon R9 M200 Series Graphics
  • AMD Radeon HD 7700M — HD 7900M Series Graphics

What is Vulkan?

As a complement to OpenGL, descended from AMD’s Mantle, and forged by the industry, Vulkan is a powerful low-overhead graphics API that gives software developers deep control over the performance, efficiency, and capabilities of Radeon GPUs and multi-core CPUs. More information on Vulkan can be found here. More information on the latest AMD Vulkan-related news can be found here.

Known Issues:

  • Some AMD PowerXpress systems may experience instability
  • Windows re-sizing in some applications may cause an application crash
  • HDMI and DP to DVI adapters on Windows 7 may intermittently cause display issues

Previous Versions 2016-04-07:

  • AMD Radeon Software Beta for Vulkan 16.15.2111 Beta 1 32-bit
  • AMD Radeon Software Beta for Vulkan 16.15.2111 Beta 1 64-bit

Previous Versions:

  • AMD Radeon Software Beta for Vulkan 16.15.1009 Beta 5 2016-03-03
  • AMD Radeon Software Beta for Vulkan 1.0 2016-02-17

AMD Open Source Driver for Vulkan®

The AMD Open Source Driver for Vulkan® is an open-source Vulkan driver for Radeon™ graphics adapters on Linux®. It is built on top of AMD’s Platform Abstraction Library (PAL), a shared component that is designed to encapsulate certain hardware and OS-specific programming details for many of AMD’s 3D and compute drivers. Leveraging PAL can help provide a consistent experience across platforms, including support for recently released GPUs and compatibility with AMD developer tools.

Shaders that compose a particular VkPipeline object are compiled as a single entity using the LLVM-Based Pipeline Compiler (LLPC) library. LLPC builds on LLVM’s existing shader compilation infrastructure for AMD GPUs to generate code objects compatible with PAL’s pipeline ABI. Notably, AMD’s closed-source Vulkan driver currently uses a different pipeline compiler, which is the major difference between AMD’s open-source and closed-source Vulkan drivers.

High-Level Architecture Diagram

Product Support

The AMD Open Source Driver for Vulkan is designed to support the following AMD GPUs:

  • Radeon™ RX 7900 Series
  • Radeon™ RX 6900/6800/6700/6600/6500 Series
  • Radeon™ RX 5700/5600/5500 Series
  • Radeon™ RX Vega Series
  • Radeon™ RX 400/500 Series
  • Radeon™ Pro WX 9100, x200 Series
  • Radeon™ Pro W5700/W5500 Series

Note
For Pre-Polaris and Pre-Raven GPUs, please use v-2021.Q2.5 or older release.

Operating System Support

The AMD Open Source Driver for Vulkan is designed to support following distros and versions on both the AMDGPU upstream driver stack and the AMDGPU Pro driver stack:

  • Ubuntu 22.04 (amd64 version)
  • Ubuntu 20.04 (amd64 version)
  • RedHat 8.6 (x86-64 version)
  • RedHat 9.0 (x86-64 version)

The driver has not been well tested on other distros and versions. You may try it out on other distros and versions of your choice.

Note
To run the Vulkan driver with AMDGPU upstream driver stack on SI and CI generation GPUs, amdgpu.si_support and amdgpu.cik_support need to be enabled in kernel

Feature Support and Performance

The AMD Open Source Driver for Vulkan is designed to support the following features:

  • Vulkan 1.3
  • More than 30 extensions
  • Radeon™ GPUProfiler tracing
  • Built-in debug and profiling tools
  • Mid-command buffer preemption and SR-IOV virtualization

The following features and improvements are planned in future releases (Please refer to Release Notes for update of each release):

  • Upcoming versions of the Vulkan API
  • Hardware performance counter collection through RenderDoc
  • LLPC optimizations to improve GPU-limited performance and compile time
  • Optimizations to improve CPU-limited performance

Known Issues

  • CTS may hang in VK.synchronization.internally_synchronized_objects.pipeline_cache_compute with Linux kernel versions lower than 4.13
  • The driver can only work with firmware of ME feature version >= 25 (you can check the version with command «sudo cat /sys/kernel/debug/dri/0/amdgpu_firmware_info»). If you are using upstream stack with GPUs of SI or CI family, you may need to upgrade the kernel to 4.19 or later version and firmware (under /lib/firmware/amdgpu/) to the right version from https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/tree/amdgpu, and then update ramfs (sudo mkinitramfs -o /boot/initrd.img-`uname -r` `uname -r`)
  • Timeline semaphore is not fully supported in Linux kernel until version 5.5. You can install Vulkan timeline semaphore layer to enable the extension if you are using earlier version of Linux kernel

How to Contribute

You are welcome to submit contributions of code to the AMD Open Source Driver for Vulkan.

The driver is built from source code in five repositories: LLVM, XGL, LLPC, GPURT and PAL.

For changes to LLVM, you should submit contribution to the LLVM trunk. Commits there will be evaluated to merge into the amd-gfx-gpuopen-master branch periodically.

For changes to XGL, LLPC, GPURT and PAL, please create a pull request against the dev branch. After your change is reviewed and if it is accepted, it will be evaluated to merge into the master branch in a subsequent regular promotion.

IMPORTANT: By creating a pull request, you agree to allow your contribution to be licensed by the project owners under the terms of the MIT License.

When contributing to XGL, LLPC, GPURT and PAL, your code should:

  • Match the style of nearby existing code. Your code may be edited to comply with our coding standards when it is merged into the master branch.
  • Avoid adding new dependencies, including dependencies on STL.

Please make each contribution reasonably small. If you would like to make a big contribution, like a new feature or extension, please raise an issue first to allow planning to evaluate and review your work.

Note
Since PAL is a shared component that must support other APIs, other operating systems, and pre-production hardware, you might be asked to revise your PAL change for reasons that may not be obvious from a pure Linux Vulkan driver perspective.

Build Instructions

System Requirements

It is recommended to install at least 16GB RAM in your build system.

Build System

  • CMake 3.15 or newer is required. Download and install proper one if the cmake is older than 3.15.
  • Ninja is required.

Install Dev and Tools Packages

Ubuntu

sudo apt-get install build-essential cmake curl g++-multilib gcc-multilib git ninja-build pkg-config python3
64-bit
sudo apt-get install libssl-dev libx11-dev libxcb1-dev x11proto-dri2-dev libxcb-dri3-dev libxcb-dri2-0-dev libxcb-present-dev libxshmfence-dev libxrandr-dev libwayland-dev
32-bit
dpkg --add-architecture i386
sudo apt-get install libssl-dev:i386 libx11-dev:i386 libxcb1-dev:i386 libxcb-dri3-dev:i386 libxcb-dri2-0-dev:i386 libxcb-present-dev:i386 libxshmfence-dev:i386 libwayland-dev libwayland-dev:i386 libxrandr-dev:i386

RedHat

wget https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm

sudo yum localinstall epel-release-latest-7.noarch.rpm

sudo yum update
64-bit
sudo yum -y install openssl-devel gcc-c++ python3 curl glibc-devel libstdc++-devel libxcb-devel libX11-devel libxshmfence-devel libXrandr-devel wayland-devel
32-bit
sudo yum -y install openssl-devel.i686 gcc-c++ python3 curl glibc-devel.i686 libstdc++-devel.i686 libxcb-devel.i686 libX11-devel.i686 libxshmfence-devel.i686 libXrandr-devel.i686 wayland-devel.i686

Install shader compiler tools

Shader compiler tools such as DirectXShaderCompiler and glslang need to be installed to build raytracing support.

Ubuntu 20.04

It is recommended to install them from VulkanSDK 1.3.216 or higher.

Ubuntu 20.04 (Focal Fossa)

wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.3.216-focal.list https://packages.lunarg.com/vulkan/1.3.216/lunarg-vulkan-1.3.216-focal.list
sudo apt update
sudo apt install dxc glslang-tools

Others

Get DirectXShaderCompiler and glslang source code and build tools on local.

#!/bin/bash

if [ ! -d DirectXShaderCompiler ]; then
git clone --depth=1 -b release-1.6.2112 https://github.com/microsoft/DirectXShaderCompiler.git
fi

if [ ! -d glslang ]; then
git clone --depth=1 -b sdk-1.3.216 https://github.com/KhronosGroup/glslang.git
fi

cd DirectXShaderCompiler
git submodule init
git submodule update
cmake -H. -Bbuilds -GNinja -DCMAKE_BUILD_TYPE=Release -C ./cmake/caches/PredefinedParams.cmake
cmake --build builds
cd ..

cd glslang
cmake -H. -Bbuilds -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX='builds/install'
cd builds
make -j8 install
cd ../../

Set env PATH and LD_LIBRARY_PATH before amdvlk driver build.

export PATH=<DirectXShaderCompiler>/builds/bin:<glslang>/install/bin:$PATH
export LD_LIBRARY_PATH=<DirectXShaderCompiler>/builds/lib:$LD_LIBRARY_PATH

Get Repo Tools

mkdir ~/bin
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
# Replacing python with python3 is only needed on Ubuntu 20.04 if the 'python' executable is not available
sed -i s/python/python3/ ~/bin/repo
chmod a+x ~/bin/repo
export PATH=~/bin:"$PATH"

Get Source Code

mkdir vulkandriver
cd vulkandriver
repo init -u https://github.com/GPUOpen-Drivers/AMDVLK.git -b master
repo sync

Note
Source code in dev branch can be gotten by using «-b dev» in the «repo init» command.

Build Driver and Generate JSON Files

cmake -G Ninja -S xgl -B builds/Release64
cmake --build builds/Release64

cmake -G Ninja -S xgl -B builds/Release32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32
cmake --build builds/Release32

Note

  • For debug build, use -DCMAKE_BUILD_TYPE=Debug -DLLVM_PARALLEL_LINK_JOBS=2 (Linking a debug build of llvm is very memory intensive, so we use only two parallel jobs).
  • If you want to build tools (such as amdllpc) together with driver, add -m build_with_tools.xml in repo init and add the build option -DXGL_BUILD_TOOLS=ON.

Installation Instructions

Install Vulkan SDK

You can download and install the SDK package here.

Install dependencies

Ubuntu

sudo apt install libssl1.1

RedHat

sudo yum install openssl-libs

Install Driver and JSON Files

sudo cmake --install builds/Release64 --component icd
sudo cmake --install builds/Release32 --component icd

If you want to install driver to customized directory, you can add «-DCMAKE_INSTALL_PREFIX={installation directory}» in the cmake build command. JSON files will be installed to /etc/vulkan/icd.d while other files will be installed to the installation directory you specified.

If RADV is also installed in the system, AMDVLK driver will be enabled by default after installation. You can switch the driver between AMDVLK and RADV by environment variable AMD_VULKAN_ICD = AMDVLK or RADV.

Note: The remaining steps are only required when running the AMDGPU upstream driver stack.

Turn on DRI3 and disable modesetting X driver

Add following lines in /usr/share/X11/xorg.conf.d/10-amdgpu.conf:

Section "Device"

Identifier "AMDgpu"

Option  "DRI" "3"

EndSection

And make sure following line is NOT included in the section:

Required Settings

On the AMDGPU upstream driver stack with libdrm version lower than 2.4.92, the max number of IB per submission MUST be limited to 4 (the default setting in AMD Open Source driver for Vulkan is 16). This can be accomplished via the Runtime Settings mechanism by adding the following line to amdPalSettings.cfg:

MaxNumCmdStreamsPerSubmit,4
CommandBufferCombineDePreambles,1

Install with pre-built driver

You could generate the installation package with below command while building driver:

Ubuntu

cmake -G Ninja -S xgl -B builds/Release64 [-DPACKAGE_VERSION=package version]
cmake --build builds/Release64 --target makePackage

RedHat

cmake -G Ninja -S xgl -B builds/Release64 [-DPACKAGE_VERSION=package version]
cmake --build builds/Release64 --target makePackage

You could also download pre-built package from https://github.com/GPUOpen-Drivers/AMDVLK/releases for each code promotion in master branch.

Below is the installation instruction:

Ubuntu 20.04, 22.04

sudo dpkg -r amdvlk   /* If old version is installed on the machine, remove it first */
sudo dpkg -i amdvlk_x.x.x_amd64.deb
sudo apt-get -f install

RedHat 8.6, 9.0

sudo rpm -e amdvlk   /* If old version is installed on the machine, remove it first */
sudo rpm -i amdvlk-x.x.x.x86_64.rpm

For Ubuntu, you could also install the latest driver build from https://repo.radeon.com:

sudo wget -qO - http://repo.radeon.com/amdvlk/apt/debian/amdvlk.gpg.key | sudo apt-key add -
sudo sh -c 'echo deb [arch=amd64,i386] http://repo.radeon.com/amdvlk/apt/debian/ bionic main > /etc/apt/sources.list.d/amdvlk.list'
sudo apt-get remove amdvlk /* If old version is installed on the machine, remove it first */
sudo apt update
sudo apt-get install amdvlk

Runtime Settings

The driver exposes many settings that can customize the driver’s behavior and facilitate debugging. You can add/edit settings in amdVulkanSettings.cfg or amdPalSettings.cfg file under one of below paths, formatted with one name,value pair per line:

  • /etc/amd
  • $AMD_CONFIG_DIR

Some example settings are listed below:

Setting Name Valid Values Comment
AllowVkPipelineCachingToDisk 0: disallow
1: default
1 is default value which enables Pal’s archive-file based caching.
The archive-file is stored under ~/.cache/AMD/VkCache.
ShaderCacheMode 0: disable cache
1: runtime cache
2: cache to disk
Runtime cache is the default mode. For «cache to disk», the cache file is generated under $AMD_SHADER_DISK_CACHE_PATH/AMD/LlpcCache or $XDG_CACHE_HOME/AMD/LlpcCache or $HOME/.cache/AMD/LlpcCache
IFH 0: default
1: drop all submits
Infinitely Fast Hardware. Submit calls are dropped before being sent to hardware. Useful for measuring CPU-limited performance.
EnableVmAlwaysValid 0: disable
1: default
2: force enable
1 is the default setting which enables the VM-always-valid feature for kernel 4.16 and above. The feature can reduce command buffer submission overhead related to virtual memory management.
IdleAfterSubmitGpuMask Bitmask of GPUs (i.e., bit 0 is GPU0, etc.) Forces the CPU to immediately wait for each GPU submission to complete on the specified set of GPUs.

All available settings can be determined by examining below source files that define them.

  • …/xgl/icd/settings/settings.cfg (API layer settings)
  • …/pal/src/core/settings_core.json (PAL hardware-independent settings)
  • …/pal/src/core/hw/gfxip/gfx6/settings_gfx6.json (PAL GFX6-8 settings)
  • …/pal/src/core/hw/gfxip/gfx9/settings_gfx9.json (PAL GFX9+ settings)

Runtime settings are only read at device initialization, and cannot be changed without restarting the application. If running on a system with multiple GPUs, the same settings will apply to all of them. Lines in the settings file that start with ; will be treated as comments.

Enable extensions under development

The extensions under development are not enabled by default in driver. You can enable them through environment variable:

export AMDVLK_ENABLE_DEVELOPING_EXT="<extension1-name> [<extension2-name>...]"

or

export AMDVLK_ENABLE_DEVELOPING_EXT="all"

The extension name is case-insensitive.

PAL GpuProfiler Layer

The GpuProfiler is an optional layer that is designed to intercept the PAL interface to provide basic GPU profiling support. Currently, this layer is controlled exclusively through runtime settings and outputs its results to file.

You can use the following Runtime Settings to generate .csv files with GPU timings of work performed during the designated frames of an application (one file for each frame):

Setting Name Value Comment
GpuProfilerMode 0: disable
1: enable with sqtt off
2: enable with sqtt for thread trace
3: enable with sqtt for RGP
Enables and sets the SQTT mode for the GPU performance profiler layer. Actual capture of performance data must be specified via frame number with GpuProfilerConfig_StartFrame or by pressing shift-F11.
GpuProfilerConfig.LogDirectory <directory-path> The directory path is relative to $AMD_DEBUG_DIR or $TMPDIR or /var/tmp/, default value is «amdpal/». Your application must have write permissions to the directory. The profiling logs are output to a subdirectory that is named in the format like <AppName><yyyy-MM-dd><HH:mm:ss>.
GpuProfilerConfig.Granularity 0: per-draw
1: per-cmdbuf
Defines what is measured/profiled. Per-draw times individual commands (such as draw, dispatch, etc.) inside command buffers, while per-cmdbuf only profiles entire command buffers in aggregate.
GpuProfilerConfig.StartFrame Positive integer First frame to capture data for. If StartFrame and FrameCount are not set, all frames will be profiled.
GpuProfilerConfig.FrameCount Positive integer Number of frames to capture data for.
GpuProfilerConfig.RecordPipelineStats 0, 1 Gathers pipeline statistic query data per entry if enabled.

You can use the script timingReport.py to analyze the profiling log:

python timingReport.py <profiling_log_subdirectory>

Dump Pipelines and Shaders

The output of timeReport.py includes the information of top pipelines like below:

Top Pipelines (>= 1%)
Compiler Hash         | Type         | Avg. Call Count | Avg. GPU Time [us] | Avg. Frame %
1. 0xd91d15e42d62dcbb | VsPs         |              43 |          11,203.15 |      10.20 %
2. 0x724e9af55f2adf1b | Cs           |               1 |           9,347.50 |       8.51 %
3. 0x396e5ad6f7a789f7 | VsHsDsPs     |             468 |           8,401.35 |       7.65 %

You can add the following settings to amdPalSettings.cfg to dump the information of each pipeline:

EnablePipelineDump,1
PipelineDumpDir,<dump_dir_path>

PipelineDumpDir is a sub-path relative to $AMD_DEBUG_DIR or $TMPDIR or /var/tmp/, default value is «spvPipeline/». The pipeline dump file is named in the format like Pipeline<Type>_<Compiler_Hash>.pipe. For example, the above top 1 pipeline is dumped to PipelineVsFs_0xD91D15E42D62DCBB.pipe. The shaders referenced by each pipeline are also dumped to .spv files.

PAL Debug Overlay

PAL’s debug overlay can be enabled to display real time statistics and information on top of a running application. This includes a rolling FPS average, CPU and GPU frame times, and a ledger tracking how much video memory has been allocated from each available heap. Benchmarking (i.e., «Benchmark (F11)») is currently unsupported.

Setting Name Value Comment
DebugOverlayEnabled 0, 1 Enables the debug overlay.
DebugOverlayConfig.DebugOverlayLocation 0: top-left
1: top-right
2: bottom-left
3: bottom-right
Determines where the overlay text should be displayed. Can be used to avoid collision with important rendering by the application.
DebugOverlayConfig.PrintFrameNumber 0, 1 Reports the current frame number. Useful when determining a good frame range for profiling with the GpuProfiler layer.
DebugOverlayConfig.TimeGraphEnable 0, 1 Enables rendering of a graph of recent CPU and GPU frame times.

Third Party Software

The AMD Open Source Driver for Vulkan contains code written by third parties.

  • LLVM is distributed under the Apache License v2.0 with LLVM Exceptions. See LICENSE.TXT file in the top directory of the LLVM repository.
  • MetroHash is distributed under the terms of Apache License 2.0. See LICENSE file in the top directory of the MetroHash repository.
  • CWPack is distributed under the terms of MITLicense. See LICENSE file in the top directory of the CWPack repository.
  • Please see the README.md file in the PAL, LLPC, GPURT and XGL repositories for information on third party software used by those libraries.

DISCLAIMER

The information contained herein is for informational purposes only, and is subject to change without notice. This document may contain technical inaccuracies, omissions and typographical errors, and AMD is under no obligation to update or otherwise correct this information. Advanced Micro Devices, Inc. makes no representations or warranties with respect to the accuracy or completeness of the contents of this document, and assumes no liability of any kind, including the implied warranties of noninfringement, merchantability or fitness for particular purposes, with respect to the operation or use of AMD hardware, software or other products described herein. No license, including implied or arising by estoppel, to any intellectual property rights is granted by this document. Terms and limitations applicable to the purchase or use of AMD’s products are as set forth in a signed agreement between the parties or in AMD’s Standard Terms and Conditions of Sale.

AMD, the AMD Arrow logo, Radeon, FirePro, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

Vega is a codename for AMD architecture, and is not a product name.

Linux is the registered trademark of Linus Torvalds in the U.S. and other countries.

Vulkan and the Vulkan logo are registered trademarks of the Khronos Group, Inc.


16 Февраля, 2016 в 22:26:45

Изображение к Cпециальные драйвера с поддержкой API Vulkan для nVidia и AMD

nVidia анонсировала полную поддержку для нового API Vulkan 1.0, который только сегодня был официально опубликован Khronos Group.

Следующее поколение API представит лучший интерфейс программирования, что позволяет получить более широкий доступ к оборудованию – PC, Смартфоны, консоли.

API Vulkan является преемником OpenGL и конкурент API Metal от Apple и DirectX 12 API от Microsoft. Этот API станет прямым конкурентом компании Microsoft DirectX 12 API, об использовании которого в некоторых проектах уже известно.

Vulkan может работать на нескольких ОС, которые варьируются от Windows (ХР/Vista/7/8/8.1/10), Linux, SteamOS, Android. Также в отличие от Mantle, Vulkan может работать на разных графических процессорах от различных производителей.

Последние драйверы для видеокарт от nVidia и AMD уже доступны.

  • Quadro Series: Quadro M6000, Quadro M5000, Quadro M4000, Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K420
  • Quadro Series (Notebooks): Quadro K5100M, Quadro K5000M, Quadro K4100M, Quadro K4000M, Quadro K3100M, Quadro K2200M, Quadro K2100M, Quadro K3000M, Quadro K2000M, Quadro K1100M, Quadro K1000M, Quadro K620M, Quadro K610M, Quadro K510M, Quadro K500M
  • GeForce 900 Series: GeForce GTX TITAN X, GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950
  • GeForce 700 Series: GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GT 705
  • GeForce 600 Series: GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630

Windows:

  • Скачать для Windows 8 and 7 (32-bit)
  • Скачать для Windows 8 and 7 (64-bit)
  • Скачать для Windows 10 (32-bit)
  • Скачать для Windows 10 (64-bit)

Linux:

  • Скачать для Linux 32-bit
  • Скачать для Linux 64-bit 

 AMD Beta Driver Download:

  • Vulkan API 1.0 Beta Radeon Drivers

Заметили ошибку в тексте? Выделите ее и нажмите сочетание клавиш CTRL+Enter. Мы узнаем об опечатке/ошибке в кратчайший срок и исправим её.

AMD, Vulkan, nVidia
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Table of Contents

Vulkan Driver for Windows 32-bit/64-bit:

The Vulkan Driver for Windows is a free and useful tool to improve the performance of your graphics card. High-end video games such as Quake use this driver to enhance the graphics, but you can also install it to get the same experience with low-end games. Although it’s not necessary to install this program if you’re only planning to play games, it will help your PC run better. Despite its name, the Vulkan Runtime Libraries will not harm your computer.

Vulkan Driver Download:

Vulkan Runtime Libraries is an Application Programming Interface (API) that is made by Khronos Group. It’s designed to help software developers take advantage of the power and efficiency of AMD’s Radeon GPUs. In addition, it reduces the API overhead and provides meaningful features and performance. It’s a good idea to install the latest version of Vulkan Driver for Windows if you’ve just upgraded your computer.

Windows compatibilities:

The Vulkan Driver for Windows is compatible with all major operating systems. You can download it from the Vulkan project page. This download is the most current graphics adapter driver available for your hardware. You can download the latest driver for your hardware from this website. If you’re not satisfied with the latest version of the driver, you can use another one. There are also free and open-source versions available for download.

It is recommended to Download the Vulkan Driver on Windows:

It is recommended to download the Vulkan Driver for Windows if you’re not a gamer. Gaming PCs should have the Vulkan Runtime Libraries installed. Otherwise, you might end up with an unstable system. The best way to get Vulkan drivers for Windows is to install them. You can choose which version is right for your PC and which one suits your gaming needs. If you want to install both of these, you need to follow the instructions.

This driver can be downloaded for free from the internet. The Vulkan Runtime Libraries are a free software package developed by the Khronos Group. It provides a graphical interface that lets games run smoothly. However, it requires a dedicated graphics card. For this reason, you should download the Vulkan Driver for Windows if you are using a dedicated GPU for gaming. If you’re not using one of these, you should install them instead.

It supports Graphics to provide High Performance:

You should download the latest graphics adapter driver to get the full benefit of Vulkan. Make sure you download the latest version of your graphics adapter. Alternatively, you can download the Vulkan Driver for Windows from the official website of Intel. You can also find the latest version of the Vulkan project page on the website of the Intel and Nvidia companies. If you’re not a gamer, you should install Vulkan.

Install the latest Graphics Driver:

If you’re a gamer, you’ll want to install the latest graphics driver to get the most out of Vulkan. The Vulkan Runtime Libraries are an API that enables two different pieces of software to communicate with each other. It is available as a free download from the Khronos website. Depending on the graphics card, you can also install the latest version of the driver on your computer.

The Vulkan project page links to graphics drivers for different hardware products. The Vulkan driver for Windows is not available for all hardware. You need to download the latest driver for your graphics adapter before you can use the Vulkan driver. This can be done by installing the latest graphics adapter driver for your specific GPU. After that, you’ll need to install the latest graphics drivers for the other hardware. Afterward, you’ll need to install the latest Vulkan drivers for your graphics card.

Improve the Graphics Performance:

The Vulkan Runtime Libraries are an application that is manufactured by Khronos Group. These libraries are used by applications to improve the graphics performance of your PC. The Vulkan driver for Windows is a new driver for Vulkan. You should install the latest driver for your graphics card to get the best out of it. It should be available for download in the Windows Store. You’ll need to install it for your graphics card before installing the Vulkan Runtime Libraries.

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