What is D3D12Core.dll?
The `D3D12Core.dll` is a Dynamic Link Library (DLL) file that is an integral part of the Microsoft Windows operating system. It belongs to the Direct3D 12 framework, a set of APIs (Application Programming Interfaces) used for handling tasks related to multimedia, particularly video game programming and video rendering. Direct3D is a key component of Microsoft’s DirectX suite of technologies.
Direct3D 12 represents the 12th version of the Direct3D API and is designed for optimal performance and efficiency. The «Core Runtime» indicated by the DLL’s name suggests that this file contains the foundational or core functionalities needed for running applications that utilize Direct3D 12. These functionalities may include graphics rendering, processing graphics data, handling shaders, and many other low-level tasks that are crucial for high-performance multimedia applications like video games or 3D modeling software.
For game developers, Direct3D 12 offers advanced features like lower-level hardware abstraction, which allows for greater control over the hardware resources. This results in more efficient rendering and better performance. The API also supports new rendering techniques, multiple GPU configurations, and real-time ray tracing, among other features.
For end-users, this DLL typically operates transparently in the background. When you play a video game or use a multimedia application that requires Direct3D 12, this DLL gets loaded into memory to perform its tasks. If the file is missing, outdated, or corrupted, you might encounter errors, application crashes, or degraded graphical performance.
In summary, `D3D12Core.dll` is a critical component for rendering complex 2D and 3D graphics on Windows systems, particularly for applications that utilize the advanced features provided by the Direct3D 12 API. It plays a significant role in how smoothly and effectively multimedia content gets displayed on your screen.
Article updated: Sep 26th, 2023 (DLLme + AI)
DLL research and information is supported by Artificial Intelligence and should be used as a helpful tool. However, it is important to keep in mind that this information may not be up-to-date or entirely accurate.
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Updated: Sep 26th, 2023
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.25314.1000 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- fcc72ad1b68c3c4a8ad738512f7ae478922a67f5
- MD5
- 23b9ec78a3067e559d53dcd9a190c7d9
2.3MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.25314.1000 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 4e11fba7ebc0963f6787cb16d7d75cf908e6c5ff
- MD5
- 5c6547119c12aef30d758f526cd59a72
1.7MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.25247.1000 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 6c6fabd9e792a0068cd4bfe48b310b442e66af30
- MD5
- 4106af4509e4298e107e6906528b4c15
1.7MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.25247.1000 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 8045e606aa01b2b1ff90a7f06c09fa97088ab153
- MD5
- 8e78e23bf71fc3125e9510f8cef4d6ae
2.3MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.23486.1000 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 9b2ac2344d6d4dafc687b2af08a67bdd5cf7f564
- MD5
- 26de0e90c96d28594489a34c951793c3
2MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.2215 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 3061201bbac57e5deecb3504d63db4c850e4f95d
- MD5
- 78a16b20677c70a89e774a9186aec360
2MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.2215 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- ee0f3a7e6f049ca168fea058ea08c0dec919736d
- MD5
- a2c64de31a88141f0b812de9b7ecde40
1.7MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
-
NEW!
Version - 10.0.22621.2070 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 93d28fd7b679185debf328856c9933959994f3b6
- MD5
- b4f4f5fdf0babab2de7b0a3645a302f2
1.8MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
-
NEW!
Version - 10.0.22621.2070 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 4b63030c96de4baad018bfc944b2bf65dfa7f324
- MD5
- b673365ea577b55f6a5e1179eef54b64
1.7MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
-
NEW!
Version - 10.0.22621.2070 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 2ac442186045bd0b004540761a79758f48b7081d
- MD5
- f1ab3078f96437fef3c195f23036098e
2MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
-
NEW!
Version - 10.0.22621.2070 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 6197b5de618c9bd495f0f9feb7278feb2caa241c
- MD5
- fc6cfe9119aaf5e29a9b652a17d2160a
3.8MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.1635 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 5defe9567937d0652ce352f6255b7630ac731453
- MD5
- aa2a45e7f23f7f28d2d41f42ff222100
1.7MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.1635 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 660d71881301902de41f0af365795e55a4283f06
- MD5
- e0384683733dab22b116152bc2f7caa6
2MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.1344 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- d99599bd39cc65cf5d5dfce0ed7e1c358f6b4e7d
- MD5
- 40c36ee5c9d441878d5466aad301fae2
2MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.1344 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- ea9921ef18c2e4543e4f1d123f6146d87384b650
- MD5
- 8f71b9866df9d18714345923bd6f8df8
1.7MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.608 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 4abb22c58da752dca44e715063b279e2e3f8ecc8
- MD5
- 1c33d43bd06b5d42efde9b39f1dce52e
2MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.608 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 00917f98a7962d60025a5a93dc191633023f477f
- MD5
- ffd7f4516e6e66c6422aabac791547ac
1.7MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
-
NEW!
Version - 10.0.22621.436 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 4d5f191e52126d35ab561c91f65f8e4475777d27
- MD5
- ecd84805e55e28e4e3904ce6dbf1a9cf
1.7MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.317 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- aa51179f17489c1b084039a25bbf95eb6e30ce33
- MD5
- 7cc56afccf492fa1b8cfc9ce7e6a5f97
2MB
D3D12Core.dll
by Microsoft Corporation
for Microsoft® Windows® Operating System
Direct3D 12 Core Runtime
- Version
- 10.0.22621.317 (WinBuild.160101.0800)
- Language
- 1033 (U.S. English)
- SHA1
- 8197a4e73b9c2025d830bf70a7a1ecc23410db5f
- MD5
- c4ccbf7d4233a5809944a429969b0925
1.7MB
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DLL Errors
-
This application has failed to start because D3D12Core.dll was not found.
Re-installing the application may fix this problem.
- D3D12Core.dll Not Found.
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Скачайте файл d3d12core.dll, чтобы решить вашу проблему с dll.
Сейчас у нас доступно 4 разных версий этого файла.
Делайте выбор с умом. В большинстве случаев просто выбирайте самую последнюю версию.
d3d12core.dll, Описание файла: Direct3D 12 Core Runtime
Ошибки, связанные с d3d12core.dll могут возникнуть по нескольким причинам. Например, ошибочная заявка: d3d12core.dll было удалено или потеряно, искажено вредоносными программами, присутствующими в вашем компьютере; или поврежденная система Windows.
Наиболее часто встречающиеся сообщения об ошибках:
- Невозможен запуск программы, так как d3d12core.dll не найдено в вашем компьютере. Попытайтесь повторно установить программу для устранения этой проблемы.
- Проблема запуска d3d12core.dll. Указанный модуль не был найден
- Ошибка загрузки d3d12core.dll. Указанный модуль не был найден.
- d3d12core.dll либо не предназначен для работы в Windows, либо содержит ошибку.
В большинстве случаев решить проблему можно путем грамотной переустановки в системной папке Windows d3d12core.dll в вашем компьютере. С другой стороны, для некоторых программ, в частности компьютерных игр, требуется, чтобы DLL файл был помещен в папку установки игры/приложения.
Для подробной инструкции по установке смотрите наши ЧАВО.
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Version
Architecture
Размер файла
Язык
Company
Описание
10.0.22000.120
64
2.01 MB
U.S. English
Microsoft Corporation
Direct3D 12 Core Runtime
MD5: 458c1645bacd62f357c34437963760dd
SHA-1: 29a1e9850cb750d79542d4e902413ac4b67f31b6
Размер Zip файла: 0.74 MB
Version
Architecture
Размер файла
Язык
Company
Описание
10.0.22000.120
32
1.56 MB
U.S. English
Microsoft Corporation
Direct3D 12 Core Runtime
MD5: 8d67eea3b31ce7c21961a88eda173c58
SHA-1: df39d7e2fe9582401883f510cbbc8fc80e516b5f
Размер Zip файла: 0.62 MB
Version
Architecture
Размер файла
Язык
Company
Описание
10.0.19041.789
32
1.4 MB
U.S. English
Microsoft Corporation
Direct3D 12 Core Runtime
MD5: 0a6d6e5e760443bddc1857c587dccb5b
SHA-1: f5f3615ba136e72e631d58e88f9cd894d62956ac
Размер Zip файла: 0.57 MB
Version
Architecture
Размер файла
Язык
Company
Описание
10.0.19041.789
64
1.77 MB
U.S. English
Microsoft Corporation
Direct3D 12 Core Runtime
MD5: c8e096c9f5e5e4bf921d417c9d170e75
SHA-1: 2903c2ae82d2558698b3abf70901ce11a7f94a8b
Размер Zip файла: 0.66 MB
Вам нужна помощь в решении проблемы с файлом d3d12core.dll?
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Совершенно наивное приложение, использующее переадресацию прокси/dll, чтобы попытаться запустить Elden Ring на оборудовании DX12 с уровнем функций 11_0 (например, графические процессоры Nvidia Kepler)
Честно говоря, я просто очень разозлился из-за того, что Elden Ring вылетает со знаменитым WSOD (белым экраном смерти) на моем графическом процессоре (NVIDIA Tesla K40 с использованием закадрового рендеринга),
Я никогда не думал, что у меня действительно что-то получится
Итак, вот оно:
Некоторая отладка показала, что в моем случае белый экран смерти вызван неправильной инициализацией DX12 (и не удосужился проверить код возврата…)
Чтобы быть более конкретным: кажется, что игра вызывает D3D12CreateDevice с минимальным требуемым уровнем функций D3D_FEATURE_LEVEL_12, который больше, чем максимальный. поддерживаемый уровень функций на графических процессорах NVIDIA Kepler (11_0)
После этого все быстро идет вниз (главным образом потому, что игра, похоже, не выполняет правильную обработку ошибок)…
Таким образом, этот проект пытается сделать следующее, чтобы, возможно, заставить elden ring работать на вашем старом неподдерживаемом графическом процессоре D3D_FEATURE_LEVEL_11_0:
предоставить «поддельную» d3d12.dll, которая будет загружена вместо настоящей d3d12.dll с помощью elden ring (при размещении в папке с исполняемым файлом игры elden ring)
«подделка» d3d12.
dll просто перенаправляет все функции, кроме одной, в исходную dll d3d12 (которая должна быть помещена в ту же папку и переименована в d3d12_original.dll)
«поддельная» d3d12.dll обеспечивает другую реализацию D3D12CreateDevice (вызов функции, который не работает),
который просто вызывает исходную функцию D3D12CreateDevice с теми же параметрами, но для D3D_FEATURE_LEVEL установлено значение 11_0 вместо 12_0.
-> Обычно это приводит к успешной инициализации D3D12 и, к моему полному удивлению, попаданию в игру на моем графическом процессоре Nvidia Kepler.
-> Весь проект, скорее всего, не является хорошим примером того, как сделать что-то подобное,
так что используйте с осторожностью! Я просто подумал, что это может быть полезно для других людей, застрявших на графических процессорах серии Nvidia GTX 6xx или 7xx, никаких гарантий или чего-то еще!
В архиве уже есть оба нужных для запуска файла, которые нужно просто скопировать в корневой каталог игры, но на всякий случай, установка от автора:
Как это попробовать?
Возьмите настоящие d3d12.dll и d3d12core.dll из папки windows/system32, поместите обе dll в папку с игрой elden ring (где eldenring.
exe) И ПЕРЕИМЕНОВАТЬ настоящую d3d12.dll в d3d12_original.dll (ту, что находится в папке с игрой, а НЕ dll в windows/system32)
Поместите новую «поддельную» d3d12.dll в папку с игрой elden ring (там, где находится eldenring.exe)
Попробуйте запустить elden ring, теперь вы должны пройти мимо белого экрана
If you are also facing the D3D12Core.dll error while launching Forspoken, then you are at the right place. D3D12Core.dll error is one of the errors that is being faced by many Forspoken players. Like this, there are multiple issues that Forspoken players are facing while trying to play the game, which is why the game is also not receiving great reviews. This guide is focused on how you can fix the D3D12Core.dll error in the game so make sure to read this guide till the end.
How to fix Forspoken D3D12Core.dll Error?
As the name of this error suggests, the D3D12Core.dll error occurs when the game is not able to read the D3D12Core.dll file. When a game is installed, all files must be present in the right directory. This is not the case in this game. In fact, the D3D12Core.dll file is present in the downloaded game files, but it is not readable by the game. To make this file readable by the game, players have suggested copying and pasting the file into the “Windows\System32” or “Windows\System” directory. So, to fix this error, you have to manually paste this file into the System32 directory. If you don’t know how, continue reading.
The D3D12Core.dll file is present in the “D3D12” folder of the game files. So, head to the game installation folder and open the D3D12 folder to copy the D3D12Core.dll file. Once copied, paste the same into the following directory: “C:\Windows\System32”. However, if you are not able to find the D3D12Core.dll file in the game installation folder, then you can also download it from this link and move the file to the above-mentioned directory. Doing this will certainly fix this error and you will not encounter it anymore. However, if you are still facing this error, you can update the game to the latest version. Moreover, you can also verify the integrity of game files on Steam to see if the file is not corrupted. To do the same, go to Steam > Library > Forspoken (right-click) > Properties > Local Files > Verify Integrity of game files. In case this doesn’t work as well, then consider reinstalling the game. Anyways, this brings us to the end of this guide. If you found it helpful, share it with your friends.
Related: Forspoken dxgi_error_device_hung 0x887a0006 Error: How to fix it
D3D12GetInterface D3D12SDKVersion
Attempting to enable already-enabled caches. Cannot specify enable and disable at the same time. D3D Error %08x: (%d@%d) at %p - %s D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.Enable is TRUE, but D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.pReferenceTexture2D is nullptr. Device does not support the Depth Bounds Test (DepthBoundsTestEnable is set to TRUE). To check for support, check device caps via the CheckFeatureSupport() API Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0. ID3D12Device::CreateRootSignature: The specified root signature contains at least one descriptor range which was declared both unbounded (NumDescriptors == UINT_MAX) and static (missing D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE or containing D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS). This combination is ignored and treated as DESCRIPTORS_VOLATILE. To enable static descriptor driver optimizations or debug validation, specify a bounded descriptor table size. ID3D12VideoEncodeCommandList::EncodeFrame validation failure - Error produced while validating encoder heap resolution list - HRESULT: %x. Internal runtime error validating %s stage in a PSOs used with view instancing. LogicOpEnable and BlendEnable cannot both be set to true. LogicOpEnable and IndependentBlendEnable cannot both be set to true. LogicOpEnable cannot be set true on the current device. Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample. ReportRetailValidationError error Since the mesh shader specifies output topology of %s, if the PSO desc ALSO specifies a primitive topology (even though not necessary to do), it must be %s to match the mesh shader. Since the topologies don't match, behavior is undefined. Earlier runtimes didn't validate this, so this error isn't explicitly failing PSO create. But this really should be considered an application error. UMD reported error while device is removed. When MultisampleEnable is TRUE (controlling antialiased line algorithm, despite the misleading name), and the Feature Level is less than D3D_FEATURE_LEVEL_11_1, ForcedSampleCount cannot be 1 When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %d bytes. Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes. When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %u bytes. Thus, FirstElement (%I64u) must be a multiple of %u since each element is 4 bytes.