D3d12core dll скачать для windows 10

What is D3D12Core.dll?

The `D3D12Core.dll` is a Dynamic Link Library (DLL) file that is an integral part of the Microsoft Windows operating system. It belongs to the Direct3D 12 framework, a set of APIs (Application Programming Interfaces) used for handling tasks related to multimedia, particularly video game programming and video rendering. Direct3D is a key component of Microsoft’s DirectX suite of technologies.

Direct3D 12 represents the 12th version of the Direct3D API and is designed for optimal performance and efficiency. The «Core Runtime» indicated by the DLL’s name suggests that this file contains the foundational or core functionalities needed for running applications that utilize Direct3D 12. These functionalities may include graphics rendering, processing graphics data, handling shaders, and many other low-level tasks that are crucial for high-performance multimedia applications like video games or 3D modeling software.

For game developers, Direct3D 12 offers advanced features like lower-level hardware abstraction, which allows for greater control over the hardware resources. This results in more efficient rendering and better performance. The API also supports new rendering techniques, multiple GPU configurations, and real-time ray tracing, among other features.

For end-users, this DLL typically operates transparently in the background. When you play a video game or use a multimedia application that requires Direct3D 12, this DLL gets loaded into memory to perform its tasks. If the file is missing, outdated, or corrupted, you might encounter errors, application crashes, or degraded graphical performance.

In summary, `D3D12Core.dll` is a critical component for rendering complex 2D and 3D graphics on Windows systems, particularly for applications that utilize the advanced features provided by the Direct3D 12 API. It plays a significant role in how smoothly and effectively multimedia content gets displayed on your screen.

Article updated: Sep 26th, 2023 (DLLme + AI)
DLL research and information is supported by Artificial Intelligence and should be used as a helpful tool. However, it is important to keep in mind that this information may not be up-to-date or entirely accurate.

Fix .DLL Errors

An error message indicating a .dll file is missing or corrupted can lead to a program malfunction or failure to launch. To address these issues, follow these steps:

  1. Update and restart PC: Confirm your computer has the latest Windows, software, and driver updates. After updating, reboot and double-check for any remaining updates. This often installs the missing .dll file to its proper location.
  2. Reinstall the software: Attempt to resolve the problem by reinstalling the software that is displaying the error. This process often restores the required .dll file to its designated location.
  3. Download the .DLL file: If reinstalling the software does not resolve the issue, download the .dll file from a reputable source and install the file manually.

Download .DLL

36 Files Available
Updated: Sep 26th, 2023

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.25314.1000 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
fcc72ad1b68c3c4a8ad738512f7ae478922a67f5
MD5
23b9ec78a3067e559d53dcd9a190c7d9

2.3MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.25314.1000 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
4e11fba7ebc0963f6787cb16d7d75cf908e6c5ff
MD5
5c6547119c12aef30d758f526cd59a72

1.7MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.25247.1000 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
6c6fabd9e792a0068cd4bfe48b310b442e66af30
MD5
4106af4509e4298e107e6906528b4c15

1.7MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.25247.1000 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
8045e606aa01b2b1ff90a7f06c09fa97088ab153
MD5
8e78e23bf71fc3125e9510f8cef4d6ae

2.3MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.23486.1000 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
9b2ac2344d6d4dafc687b2af08a67bdd5cf7f564
MD5
26de0e90c96d28594489a34c951793c3

2MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.2215 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
3061201bbac57e5deecb3504d63db4c850e4f95d
MD5
78a16b20677c70a89e774a9186aec360

2MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.2215 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
ee0f3a7e6f049ca168fea058ea08c0dec919736d
MD5
a2c64de31a88141f0b812de9b7ecde40

1.7MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

NEW!
Version
10.0.22621.2070 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
93d28fd7b679185debf328856c9933959994f3b6
MD5
b4f4f5fdf0babab2de7b0a3645a302f2

1.8MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

NEW!
Version
10.0.22621.2070 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
4b63030c96de4baad018bfc944b2bf65dfa7f324
MD5
b673365ea577b55f6a5e1179eef54b64

1.7MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

NEW!
Version
10.0.22621.2070 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
2ac442186045bd0b004540761a79758f48b7081d
MD5
f1ab3078f96437fef3c195f23036098e

2MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

NEW!
Version
10.0.22621.2070 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
6197b5de618c9bd495f0f9feb7278feb2caa241c
MD5
fc6cfe9119aaf5e29a9b652a17d2160a

3.8MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.1635 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
5defe9567937d0652ce352f6255b7630ac731453
MD5
aa2a45e7f23f7f28d2d41f42ff222100

1.7MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.1635 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
660d71881301902de41f0af365795e55a4283f06
MD5
e0384683733dab22b116152bc2f7caa6

2MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.1344 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
d99599bd39cc65cf5d5dfce0ed7e1c358f6b4e7d
MD5
40c36ee5c9d441878d5466aad301fae2

2MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.1344 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
ea9921ef18c2e4543e4f1d123f6146d87384b650
MD5
8f71b9866df9d18714345923bd6f8df8

1.7MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.608 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
4abb22c58da752dca44e715063b279e2e3f8ecc8
MD5
1c33d43bd06b5d42efde9b39f1dce52e

2MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.608 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
00917f98a7962d60025a5a93dc191633023f477f
MD5
ffd7f4516e6e66c6422aabac791547ac

1.7MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

NEW!
Version
10.0.22621.436 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
4d5f191e52126d35ab561c91f65f8e4475777d27
MD5
ecd84805e55e28e4e3904ce6dbf1a9cf

1.7MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.317 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
aa51179f17489c1b084039a25bbf95eb6e30ce33
MD5
7cc56afccf492fa1b8cfc9ce7e6a5f97

2MB

D3D12Core.dll

by Microsoft Corporation

for Microsoft® Windows® Operating System

Direct3D 12 Core Runtime

Version
10.0.22621.317 (WinBuild.160101.0800)
Language
1033 (U.S. English)
SHA1
8197a4e73b9c2025d830bf70a7a1ecc23410db5f
MD5
c4ccbf7d4233a5809944a429969b0925

1.7MB

Request a different version

Enter a specific version (32/64-bit, etc.) or specific software. Requesting .DLL files could improve your odds of success and increase the speed in which the .dll file is found.

Total Requests: 3

Last Requested: Sep 26th, 2023

Request (1 week ago)

3 Requests
Request (2 months ago)

8 ядер

1 Requests

DLL Errors


  • This application has failed to start because D3D12Core.dll was not found.
    Re-installing the application may fix this problem.
  • D3D12Core.dll Not Found.

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Скачайте файл d3d12core.dll, чтобы решить вашу проблему с dll.
Сейчас у нас доступно 4 разных версий этого файла.
Делайте выбор с умом. В большинстве случаев просто выбирайте самую последнюю версию.

d3d12core.dll, Описание файла: Direct3D 12 Core Runtime

Ошибки, связанные с d3d12core.dll могут возникнуть по нескольким причинам. Например, ошибочная заявка: d3d12core.dll было удалено или потеряно, искажено вредоносными программами, присутствующими в вашем компьютере; или поврежденная система Windows.

Наиболее часто встречающиеся сообщения об ошибках:

  • Невозможен запуск программы, так как d3d12core.dll не найдено в вашем компьютере. Попытайтесь повторно установить программу для устранения этой проблемы.
  • Проблема запуска d3d12core.dll. Указанный модуль не был найден
  • Ошибка загрузки d3d12core.dll. Указанный модуль не был найден.
  • d3d12core.dll либо не предназначен для работы в Windows, либо содержит ошибку.

В большинстве случаев решить проблему можно путем грамотной переустановки в системной папке Windows d3d12core.dll в вашем компьютере. С другой стороны, для некоторых программ, в частности компьютерных игр, требуется, чтобы DLL файл был помещен в папку установки игры/приложения.

Для подробной инструкции по установке смотрите наши ЧАВО.

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Version

Architecture

Размер файла

Язык

Company

Описание

10.0.22000.120

64

2.01 MB

U.S. English

Microsoft Corporation

Direct3D 12 Core Runtime

MD5: 458c1645bacd62f357c34437963760dd

SHA-1: 29a1e9850cb750d79542d4e902413ac4b67f31b6

Размер Zip файла: 0.74 MB

Version

Architecture

Размер файла

Язык

Company

Описание

10.0.22000.120

32

1.56 MB

U.S. English

Microsoft Corporation

Direct3D 12 Core Runtime

MD5: 8d67eea3b31ce7c21961a88eda173c58

SHA-1: df39d7e2fe9582401883f510cbbc8fc80e516b5f

Размер Zip файла: 0.62 MB

Version

Architecture

Размер файла

Язык

Company

Описание

10.0.19041.789

32

1.4 MB

U.S. English

Microsoft Corporation

Direct3D 12 Core Runtime

MD5: 0a6d6e5e760443bddc1857c587dccb5b

SHA-1: f5f3615ba136e72e631d58e88f9cd894d62956ac

Размер Zip файла: 0.57 MB

Version

Architecture

Размер файла

Язык

Company

Описание

10.0.19041.789

64

1.77 MB

U.S. English

Microsoft Corporation

Direct3D 12 Core Runtime

MD5: c8e096c9f5e5e4bf921d417c9d170e75

SHA-1: 2903c2ae82d2558698b3abf70901ce11a7f94a8b

Размер Zip файла: 0.66 MB

Вам нужна помощь в решении проблемы с файлом d3d12core.dll?

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Помог ли наш совет, или же мы что-то упустили?
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Совершенно наивное приложение, использующее переадресацию прокси/dll, чтобы попытаться запустить Elden Ring на оборудовании DX12 с уровнем функций 11_0 (например, графические процессоры Nvidia Kepler)

Честно говоря, я просто очень разозлился из-за того, что Elden Ring вылетает со знаменитым WSOD (белым экраном смерти) на моем графическом процессоре (NVIDIA Tesla K40 с использованием закадрового рендеринга),

Я никогда не думал, что у меня действительно что-то получится :-)

Итак, вот оно:

Некоторая отладка показала, что в моем случае белый экран смерти вызван неправильной инициализацией DX12 (и не удосужился проверить код возврата…)

Чтобы быть более конкретным: кажется, что игра вызывает D3D12CreateDevice с минимальным требуемым уровнем функций D3D_FEATURE_LEVEL_12, который больше, чем максимальный. поддерживаемый уровень функций на графических процессорах NVIDIA Kepler (11_0)

После этого все быстро идет вниз (главным образом потому, что игра, похоже, не выполняет правильную обработку ошибок)…

Таким образом, этот проект пытается сделать следующее, чтобы, возможно, заставить elden ring работать на вашем старом неподдерживаемом графическом процессоре D3D_FEATURE_LEVEL_11_0:

предоставить «поддельную» d3d12.dll, которая будет загружена вместо настоящей d3d12.dll с помощью elden ring (при размещении в папке с исполняемым файлом игры elden ring)

«подделка» d3d12.

dll просто перенаправляет все функции, кроме одной, в исходную dll d3d12 (которая должна быть помещена в ту же папку и переименована в d3d12_original.dll)

«поддельная» d3d12.dll обеспечивает другую реализацию D3D12CreateDevice (вызов функции, который не работает),

который просто вызывает исходную функцию D3D12CreateDevice с теми же параметрами, но для D3D_FEATURE_LEVEL установлено значение 11_0 вместо 12_0.

-> Обычно это приводит к успешной инициализации D3D12 и, к моему полному удивлению, попаданию в игру на моем графическом процессоре Nvidia Kepler.

-> Весь проект, скорее всего, не является хорошим примером того, как сделать что-то подобное,

так что используйте с осторожностью! Я просто подумал, что это может быть полезно для других людей, застрявших на графических процессорах серии Nvidia GTX 6xx или 7xx, никаких гарантий или чего-то еще!

В архиве уже есть оба нужных для запуска файла, которые нужно просто скопировать в корневой каталог игры, но на всякий случай, установка от автора:

Как это попробовать?

Возьмите настоящие d3d12.dll и d3d12core.dll из папки windows/system32, поместите обе dll в папку с игрой elden ring (где eldenring.

exe) И ПЕРЕИМЕНОВАТЬ настоящую d3d12.dll в d3d12_original.dll (ту, что находится в папке с игрой, а НЕ dll в windows/system32)

Поместите новую «поддельную» d3d12.dll в папку с игрой elden ring (там, где находится eldenring.exe)

Попробуйте запустить elden ring, теперь вы должны пройти мимо белого экрана :-)

forspoken-d3d12core-dll-error-how-to-fix-it

If you are also facing the D3D12Core.dll error while launching Forspoken, then you are at the right place. D3D12Core.dll error is one of the errors that is being faced by many Forspoken players. Like this, there are multiple issues that Forspoken players are facing while trying to play the game, which is why the game is also not receiving great reviews. This guide is focused on how you can fix the D3D12Core.dll error in the game so make sure to read this guide till the end.

forspoken-d3d12core-dll-error-how-to-fix-it

How to fix Forspoken D3D12Core.dll Error?

As the name of this error suggests, the D3D12Core.dll error occurs when the game is not able to read the D3D12Core.dll file. When a game is installed, all files must be present in the right directory. This is not the case in this game. In fact, the D3D12Core.dll file is present in the downloaded game files, but it is not readable by the game. To make this file readable by the game, players have suggested copying and pasting the file into the “Windows\System32” or “Windows\System” directory. So, to fix this error, you have to manually paste this file into the System32 directory. If you don’t know how, continue reading.

forspoken-d3d12core-dll-error-how-to-fix-it

The D3D12Core.dll file is present in the “D3D12” folder of the game files. So, head to the game installation folder and open the D3D12 folder to copy the D3D12Core.dll file. Once copied, paste the same into the following directory: “C:\Windows\System32”. However, if you are not able to find the D3D12Core.dll file in the game installation folder, then you can also download it from this link and move the file to the above-mentioned directory. Doing this will certainly fix this error and you will not encounter it anymore. However, if you are still facing this error, you can update the game to the latest version. Moreover, you can also verify the integrity of game files on Steam to see if the file is not corrupted. To do the same, go to Steam > Library > Forspoken (right-click) > Properties > Local Files > Verify Integrity of game files. In case this doesn’t work as well, then consider reinstalling the game. Anyways, this brings us to the end of this guide. If you found it helpful, share it with your friends.

Related: Forspoken dxgi_error_device_hung 0x887a0006 Error: How to fix it

D3D12GetInterface
D3D12SDKVersion

Attempting to enable already-enabled caches.

Cannot specify enable and disable at the same time.

D3D Error %08x: (%d@%d) at %p - %s

D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.Enable is TRUE, but D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.pReferenceTexture2D is nullptr.

Device does not support the Depth Bounds Test (DepthBoundsTestEnable is set to TRUE). To check for support, check device caps via the CheckFeatureSupport() API

Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0.

ID3D12Device::CreateRootSignature: The specified root signature contains at least one descriptor range which was declared both unbounded (NumDescriptors == UINT_MAX) and static (missing D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE or containing D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS). This combination is ignored and treated as DESCRIPTORS_VOLATILE. To enable static descriptor driver optimizations or debug validation, specify a bounded descriptor table size.

ID3D12VideoEncodeCommandList::EncodeFrame validation failure - Error produced while validating encoder heap resolution list - HRESULT: %x.

Internal runtime error validating %s stage in a PSOs used with view instancing.

LogicOpEnable and BlendEnable cannot both be set to true.

LogicOpEnable and IndependentBlendEnable cannot both be set to true.

LogicOpEnable cannot be set true on the current device.

Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample.

ReportRetailValidationError error

Since the mesh shader specifies output topology of %s, if the PSO desc ALSO specifies a primitive topology (even though not necessary to do), it must be %s to match the mesh shader.  Since the topologies don't match, behavior is undefined.  Earlier runtimes didn't validate this, so this error isn't explicitly failing PSO create.  But this really should be considered an application error.

UMD reported error while device is removed.

When MultisampleEnable is TRUE (controlling antialiased line algorithm, despite the misleading name), and the Feature Level is less than D3D_FEATURE_LEVEL_11_1, ForcedSampleCount cannot be 1

When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %d bytes.  Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes.

When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %u bytes.  Thus, FirstElement (%I64u) must be a multiple of %u since each element is 4 bytes.

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