Call of duty world at war windows mobile

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It was released for the PlayStation 3, Wii, Windows, and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.

Call of Duty: World at War
Call of Duty World at War cover.png
Developer(s) Treyarch
Publisher(s) Activision
Director(s) Corky Lehmkuhl
Producer(s) Pat Dwyer
Designer(s)
  • Jeremy Luyties
  • Jesse Synder
Programmer(s) David King
Artist(s)
  • Colin Whitney
  • Brian Anderson
Writer(s) Craig Houston
Composer(s) Sean Murray
Series Call of Duty
Engine IW 3.0
Platform(s)
  • PlayStation 3
  • Wii
  • Windows
  • Xbox 360
Release
  • NA: November 11, 2008[2]
  • AU: November 12, 2008[1]
  • EU: November 14, 2008[3]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called «map packs», which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online, as well as the introduction of the Zombies mode.

Development for World at War took two years and began after the release of Treyarch’s previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.

World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. It was also a commercial success, selling 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. It also marked the beginning of the Black Ops subseries, as characters from the game were carried over into its sequel, Call of Duty: Black Ops (2010). The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.[4]

GameplayEdit

OverviewEdit

World at War [5] features more mature themes than previous Call of Duty installments and [6] is open-ended, giving the player multiple ways to complete objectives,[7] but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game’s missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[8]

When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.[9]

The game’s return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player’s arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[8]

A character can be positioned in one of three stances – standing, crouching, or prone – with each affecting the character’s rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character’s heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[8]

The single-player campaign includes thirteen hidden «death cards», denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and «paintball mode».[10]

MultiplayerEdit

World at Wars multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[11] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three «killstreak rewards» that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

Gameplay in the multiplayer’s «War» mode

The game also features a cooperative gameplay mode with up to two players via split-screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a «squadmate co-op» mode which allows both players to experience the game through the same screen and point of view.[11]

Nazi ZombiesEdit

All versions of World at War (with the exception of that for the Wii) features the minigame Nazi Zombies. This is the first time the «Zombies» mode ever appeared in any Call of Duty game.[13] In order to play the mode, the campaign must be completed. The mode consists of 1-4 players fighting an unlimited number of waves of Nazi zombies. Players can work together with other people to kill the zombies in a «co-op» (cooperative) mode either offline with 1-2 players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911 pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to down the players; when all players are damaged enough to fall, the game is over.[14] Three extra maps for Nazi Zombies were added with the World at War map packs.

SynopsisEdit

CharactersEdit

During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private/ Pfc C. Miller of the United States Marine Corps’ 1st Marine Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[15] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with Sergeant Viktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov’s subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[15] The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission «Black Cats» during a solo campaign.[15]

PlotEdit

American CampaignEdit

The opening scene of the campaign

On Makin Island in August 1942, Private Miller witnesses the torture and execution of his squad of Marines by Japanese forces, before he is rescued by another squad, led by Corporal Roebuck and Sergeant Sullivan. They begin the Makin Island raid, assaulting Japanese positions on the island. Two years later, the squad participates in the Battle of Peleliu. After breaking through the Japanese lines on the beach, they destroy two Type 97 Chi-Ha tanks with rocket strikes. Sullivan is fatally stabbed by a Japanese officer with a gunto, and Roebuck is promoted to Sergeant. The squad make their way through the Peleliu swamps to assault a Japanese-held airfield to disable anti-aircraft guns.[15] After pushing further inland, the squad take out enemy mortar crews so their tanks can proceed inland. They proceed through tunnels to attack the artillery-filled Point, allowing American ships to advance, and Peleliu falls into American hands.[15]

As preparations for the Battle of Okinawa are made, Petty Officer Locke, in a PBY Catalina flying boat, takes part in a raid on merchant ships. Meanwhile, Task Force 58 of the US 5th Fleet is attacked as part of Operation Ten-Go. Locke’s crew works to rescue as many American sailors as possible by fighting off Japanese naval PT boats and Zeroes. A sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes.

Miller’s squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress. With the battle almost won, the Americans storm Shuri Castle amidst mortar shellings. Several Japanese soldiers appear to surrender, but reveal concealed grenades when Roebuck and Private Polonsky search them; at this point, Miller is presented with the choice of saving either Roebuck or Polonsky (at the end of the mission, the soldier saved gives Miller the other soldier’s dog tags). More American troops arrive to help engage the remaining Japanese soldiers in the castle. After air strikes are called in, the Americans take Shuri Castle, crushing the last bastion of Japanese resistance on Okinawa.[15]

Soviet CampaignEdit

During the Battle of Stalingrad on the Eastern Front in September 1942, Private Dimitri Petrenko regains consciousness in a body-filled fountain as invading German troops execute his comrades. Dimitri meets Sergeant Viktor Reznov, another survivor, who tells him of his mission to kill German general Heinrich Amsel, who is responsible for numerous war crimes across the Soviet Union. While evading and killing German soldiers, Dimitri and Reznov meet up with the remainder of Dimitri’s unit preparing to assault the General’s communications post. Dimitri and Reznov provide overwatch for the Red Army soldiers as they recapture the post, managing to kill Amsel. Their position is discovered, and Dimitri and Reznov jump into the Volga River to escape.

A firefight in the streets of Berlin

In 1945, during the Battle of the Seelow Heights near Berlin, Dimitri is saved from capture by German Wehrmacht soldiers when the advancing Red Army attacks. He is re-united with Reznov and introduced to his right-hand-man Private Chernov. The Soviet troops advance through German lines, until they reach and clear out a German camp.[15] Dimitri and Reznov pilot a T-34 tank alongside several others, pushing through the last German resistance so the Soviet troops can board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of the German capital, commencing the Battle of Berlin. They advance through the streets, reaching the entrance of a Berlin U-Bahn station. They head into the metro and fight German soldiers around the platforms, until Germans flood the tunnel in an attempt to eliminate the Soviets.[15]

Reznov drags Dimitri out of the U-Bahn station to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at its entrance, Chernov is killed by a flamethrower. Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clearing it of the German defenders, and reach the rooftop. Dimitri is shot by a German SS soldier, whom Reznov kills with a machete. Although wounded, Dimitri manages to plant the Soviet flag, signaling Soviet victory and ending the war in Europe.[15]

DevelopmentEdit

World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[16] The game took about two years to make, twice as long as Treyarch’s previous entry to the series, Call of Duty 3.[6] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose fire propagates. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[17]

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[6] Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[18][19] A full-sized replica PBY Catalina was constructed for motion capture use.[6]

AudioEdit

The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch’s audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey «knew I would bring a fresh approach to Call of Duty: World at War«. Adam Levenson, the audio director of Activision, was called in to help them. Murray said that he wanted to make the music more fun and intense, but also «a specific musical path that follows the psyche of the gameplay».[20]

The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of «muffled» sound depending on the objects it travels through e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[21]

The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial ‘pop’ of a hand grenade blowing up and then the grenade’s loud «whoosh» sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system.[21]

MarketingEdit

The first trailer for the game premiered on Xbox Live on June 21, 2008,[22] and arrived on PlayStation Network five days later.[23] A beta of the game’s online multiplayer mode was released for the Xbox 360 on October 10, 2008.[24] A PC version of the beta was later released on October 28, 2008.[25] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[26] Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[27]

A collector’s edition of World at War was released on November 11, 2008 in North America and November 14, 2008 in Europe.[28] It includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector’s edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player’s VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[29]

Downloadable contentEdit

On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, as well as the addition of a new multiplayer map, Makin Day. The update included several bug fixes which removed glitches in several multiplayer maps and player movements, and provided more information in the stats display.[30] The Makin Day map was released for Microsoft Windows on February 6, 2009, in the downloadable patch 1.2. Makin Day has a similar layout as the existing Makin map,[31] but includes subtle changes such as daylight, reflected in the tide being out along the shoreline as well as some reworked areas of the map.[31]

Screenshot of the gameplay in the Zombie map «Verrückt»

On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, titled Map Pack 1. This first installment of DLC was released on March 19, 2009, for the PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The map pack includes three new multiplayer maps and one new Nazi Zombies map, entitled «Zombie Verrückt» (German: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the asylum in the campaign mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players can turn on a power generator that reunites both sides of the map and enables «Perk-a-Cola» machines, which have been featured in every subsequent Nazi Zombies map.[32] The new multiplayer map called «Nightfire» takes places at night in the streets of a bombed-out area of Berlin. The «Knee Deep» map is in the jungle of Peleliu and contains fortified huts and streams. «Station» is located in a ruined underground train station in Berlin featuring subway cars and hidden passages.[33] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Xbox Live record for the number of downloads in a week.[34]

On April 30, 2009, Activision and Treyarch announced Map Pack 2,[35] which was released on June 11.[36] Map Pack 2 contains an additional four multiplayer maps. «Shi No Numa» (Japanese: «死の沼» ‘swamp of death’) is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle. New features include flaming hellhounds, the Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also introduced four new playable characters who have appeared in several subsequent Nazi Zombie maps: Tank Dempsey U.S.M.C, Nikolai Belinski of the Red Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Japanese Imperial Army. The multiplayer map «Banzai» is set in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The «Corrosion» map is set in a run-down train yard in Russia, featuring broken pipelines and train cars. The «Sub Pens» map is located in a bombed-out Japanese submarine base with heavy rain.[37]

On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released on August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are «Battery», which takes place on an abandoned coastal artillery battery Pacific; «Breach», which is set in the overcrowded streets of Berlin, Germany near the Brandenburg Gate; and «Revolution», which is based on an industrialized city in Russia. The new Nazi Zombies map, «Der Riese» which means «The Giant» in English, is based in a factory where «element 115» is being processed and used to build teleporters and other mysterious devices, such as the «Pack-a-Punch Machine», which upgrades guns, such as the Wunderwaffe DG-2. New weapons such as Monkey Bombs were also added. This map also introduced the official backstory to Zombies mode, which is continued into Call of Duty: Black Ops.[38]

All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[39]

Other versionsEdit

Nintendo DSEdit

Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America,[40] and on November 14 in Europe.[41] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty 4: Modern Warfare.[42] The game’s scenarios are also based on World War II’s Pacific theater and Eastern front with American, British and Soviet campaigns.[40] Up to four players can be supported online with four different types of game, as well as perks and rank-ups.[42] Compared to Modern Warfare, it has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of 2D sprites.[42] However the flamethrower, which is new to the game series, is rendered with 2D sprites.[42] The framerate is just under 30 and has much voice-over during the missions.[43] Players are able to defuse mines and send Morse code with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[42] There is also a tank mode which allows the player to turn the main gun and fire machine gun rounds at the same time.[42]

PlayStation 2Edit

The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[44] it features 13 missions set near the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[45]

The U.S. campaign follows Pvt. Miller and the squad from World at War, but here Miller is of the 2nd Marines Division instead of the 1st. The game includes his missions from World at War. The Western Europe campaign is from the perspective of infantry grunt Lucas Gibson, of the American 80th Infantry Division, with his missions set in Luxembourg and Austria. For most of the Europe campaign, the player controls Pvt. Tom Sharpe of the British 6th Airborne. Final Fronts does not feature online multiplayer or a Nazi Zombies mode. Like other versions, the game includes two flamethrower missions and a tank mission, however the latter is on-rails rather than free roaming. The flamethrower in Final Fronts only fires on a small scale, whereas the main version allows the flamethrower to be used on a large scale in more missions and it is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[46]

iPhone, iPod Touch, and iPad versionsEdit

Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009, by Activision, Treyarch, and Ideaworks Game Studio.[47] The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt.[48][49][50] In 2010, an HD iPad version was released with enhanced graphics and the Zombie Verrückt map free to play without buying, but without the Shi No Numa and Der Riese maps.
The game was removed from the app store in 2018.

Windows Mobile versionEdit

Call of Duty: World at War was released for the Windows Mobile. However, the game features a run and gun genre similar to Commando from Capcom rather than a first-person shooter, a different storyline, and a different set of characters. The game was developed by Glu Mobile and published by Activision.[51]

ReceptionEdit

Critical responseEdit

Call of Duty: World at War received «generally positive» reviews, according to review aggregator Metacritic.[52][53][54][55] Describing the game as a whole, GameSpot stated that by returning to the World War II setting, «World at War achieves greatness but falls short of excellence.»[57] IGN concluded that World at War was a «solid, confident shooter with plenty to offer the casual and hardcore alike.»[60] Overall, the Official Xbox Magazine described the game as being more like an expansion pack in the Call of Duty series rather than a full game.[64]

IGN applauded the developer Treyarch for its decision to stage World at War in the Pacific theater of World War II. The addition of a co-op mode was also complimented as helping to increase the game’s replayability, and the multiplayer mode was described as «definitely an area where World at War shines.»[60] Some positive points noted by GameSpot include the «well-acted dialogue» of the characters Sgt. Roebuck and Sgt. Reznov, as well as the solid and fast-paced single-player/co-op campaign.»[57]

IGN criticized that the scope of the campaign hurt the continuity of the plot, with some missions taking place several months after others and disrupting the flow of the narrative.[60] Official Xbox Magazine’s main criticism was that Treyarch had not expanded upon the success of Call of Duty 4: Modern Warfare, but had instead created a «play-it-safe sequel» that used elements of Call of Duty 4 but added «nothing noteworthy of its own.»[64] Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating «you could just be marching through another European town with a lot more trees.»[64] GameSpot criticized the game’s use of «well-worn source material» and «déjà vu» game mechanics, also implying its similarity to the Call of Duty series’ other games.[57] 1UP.com stated that the horror of the game is «almost too much at times».[69]

GameSpot praised the darker, grittier portrayal of the World War II settings.[57] 1UP.com noted the significantly increased graphic violence and gore (even over the M-rated Call of Duty 4) as a positive improvement in realism saying, «While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That’s no longer the case — here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh.» and that «World at War portrays the horror of WWII more accurately than ever before…»[69]

SalesEdit

Call of Duty: World at War was the second best-selling game for November 2008 in the United States, selling over 1.41 million units.[70] The Xbox 360 and PlayStation 3 versions were the second and ninth best-selling game of December 2008 in the United States, selling in excess of 1.33 million and 533,000 copies respectively.[71] The Xbox 360 version was the sixth best-selling game of 2008, selling in excess of 2.75 million copies.[71] The Wii version ranked as the 19th best-selling game and the seventh best-selling Wii game of December 2008 in the United States.[72] It received particular interest in the United Kingdom, where it doubled the amount of first-week sales compared to Modern Warfare on the PS3 and Xbox 360.[73] It also became the third fastest-selling video game in the UK behind Grand Theft Auto IV and Grand Theft Auto: San Andreas.[74] The Xbox 360 version of World at War received a «Double Platinum» sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[75] indicating sales of at least 600,000 copies in the United Kingdom.[76] ELSPA gave the PlayStation 3 release a «Platinum» certification[77] for sales of at least 300,000 copies in the region.[76] As of November 2013, the game has sold 15.7 million copies.[78]

ReferencesEdit

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External linksEdit

  • Official website
  • Call of Duty: World at War at MobyGames
  • Call of Duty: World at War at IMDb
Call Of Duty Мир в войне
Call of Duty World at War cover.png
Разработчики) Treyarch
Издатель (ы) Activision
Директор (ы) Корки Лемкуль
Производитель (и) Дэйв Энтони
Пэт Двайер
Дэниел Бантинг
Дизайнер (ы)
  • Джереми Луйтис
  • Джесси Синдер
Программист (ы) Дэвид Кинг
Художник (ы)
  • Колин Уитни
  • Брайан Андерсон
Писатель (ы) Крейг Хьюстон
Композитор (ы) Шон Мюррей
Серии Чувство долга
Двигатель IW 3.0
Платформа (и)
  • Майкрософт Виндоус
  • PlayStation 3
  • Wii
  • Xbox 360
Выпускать
  • NA : 11 ноября 2008 г.
  • AU : 12 ноября 2008 г.
  • ЕС : 14 ноября 2008 г.
Жанр (ы) Шутер от первого лица
Режим (ы) Одиночная игра , многопользовательская игра

Служебный долг: Мир в войне является 2008 шутер от первого лица видео игра , разработанная Treyarch и издана Activision . Она была выпущена для Microsoft Windows , на PlayStation 3 , Wii и Xbox 360 в ноябре 2008 года является пятым основным взносом Служебного долга серии и возвращают настройки для Второй мировой войны . Игра также является первым названием всюжетной линии Black Ops . World at War получила порты с различными версиями сюжетной линии, оставаясь при этом всеттинге Второй мировой войны , для Nintendo DS и PlayStation 2 . Это была первая игра в серии, в которой былпоказан режим зомби, представленный в более поздних сиквелах. Версия для Windows Mobile также была предоставлена Glu Mobile .

Повествование в режиме кампании сосредоточено на театрах Тихоокеанского и Восточного фронтов Второй мировой войны, в которых участвовали Соединенные Штаты , Японская империя , Советский Союз и нацистская Германия . Он рассказывается с точки зрения рядового рейдера морской пехоты К. Миллера, старшины ВМС США Локка и солдата Красной Армии рядового Дмитрия Петренко и основан на нескольких исторических сражениях. Многопользовательский компонент игры содержит различные режимы игры и систему выравнивания , которая позволяет игроку , чтобы разблокировать дополнительное оружие и награды , как они прогрессируют, похожее на Зов Duty 4 и повторяются во многих вызовах следующих записей дежурных. Транспортные средства в виде танков, которыми могут управлять игроки, появляются на определенных многопользовательских картах. Игра также содержит загружаемый контент, называемый «пакетами карт», который можно приобрести в Интернете. Новой особенностью серии стало добавление кооперативного режима, который поддерживает до двух игроков локально и четырех игроков онлайн, а также введение режима зомби.

Разработка World at War заняла два года и началась после выпуска предыдущей игры Treyarch, Call of Duty 3 , действие которой также происходило во время Второй мировой войны и было их первой игрой, которую они разработали для этой серии. Игра основана на улучшенной версии движка IW, разработанного Infinity Ward, с усиленным развитием звуковых и визуальных эффектов. Treyarch использовал движок, чтобы сделать больше частей определенных сред разрушаемыми, а также внедрить расчленение конечностей и реалистичные ожоги для моделей персонажей. Игра была анонсирована Activision 23 июня 2008 года.

World at War получил положительные отзывы критиков, с похвалой, направленной на его интенсивность и жестокий характер, хотя он получил критику за отсутствие инноваций. Он также имел коммерческий успех: в течение первых двух месяцев после выпуска было продано 3 миллиона копий в США, став одним из бестселлеров 2008 года. Он также положил начало подсерии Black Ops , поскольку персонажи из сериала игра были перенесены в ее продолжение Call of Duty: Black Ops (2010). Версия World at War для Xbox 360 стала обратно совместимой на Xbox One в сентябре 2016 года.

Геймплей

Обзор

В World at War представлены более зрелые темы, чем в предыдущих частях Call of Duty, и она является открытой, что дает игроку несколько способов достижения целей, но в остальном в целом игра похожа на предыдущие версии франшизы. Игроки сражаются вместе с товарищами по команде, управляемыми ИИ . Они помогают во время миссий игры, обеспечивая прикрытие, сбивая врагов и расчищая комнаты для входа.

При игре в версию игры для Wii вместо обычного контроллера, такого как те, которые используются в Xbox 360 и PlayStation 3 , можно использовать дополнительный контроллер расширения, похожий на пистолет, известный как Wii Zapper . Zapper, или Wii Remote и Nunchuk , можно использовать для наведения на цели, чтобы стрелять по ним и имитировать меткую стрельбу.

Возвращение игры к войне эпохи Второй мировой войны вновь вводит оружие и технологии . Игрок получает доступ к ним в течение игры, но может носить только до двух видов оружия в дополнение к ручным гранатам . Оружие и боеприпасы у павших противников или товарищей можно подобрать, чтобы заменить оружие в арсенале игрока. Игроки также могут найти оружие с дополнительными приспособлениями, включая ружья, оснащенные винтовочными гранатами , оптическими прицелами и штыками .

Персонаж может принимать одну из трех стоек: стоя, приседая или лежа; каждый из них влияет на скорость передвижения, точность и скрытность персонажа. Использование укрытия помогает игроку избежать вражеского огня или восстановить здоровье после получения значительного урона, поскольку здесь нет брони или улучшений здоровья. Когда персонаж получил урон, края экрана светятся красным, а сердцебиение персонажа увеличивается. Если персонаж остается вне огня, он может выздороветь. Когда персонаж находится в пределах радиуса взрыва живой гранаты, маркер указывает направление гранаты, помогая игроку решить, бежать или бросить ее во врага.

Одиночная кампания включает в себя тринадцать скрытых «карт смерти», обозначенных игральными картами, прикрепленными к импровизированным военным могилам. Есть по одному на каждом уровне (кроме тех, которые происходят в транспортных средствах); их сбор открывает читы для кооперативного режима, такие как снижение выносливости противника и «режим пейнтбола».

Мультиплеер

Мир в войне « многопользовательский опыт s напоминает один установленный в Зов Duty 4: Modern Warfare . Во всех версиях игры используется схожая система перков и рейтингов, а также шесть многопользовательских режимов, включая командный бой на смерть и захват флага . Есть три «награды за серию убийств», которые можно использовать, чтобы переломить ход битвы: самолет-разведчик, показывающий противников на мини-карте; артиллерийский удар по местности; и атакующие собаки, которые порождают и атакуют противников. Они получают за 3, 5 и 7 убийств соответственно. Они доступны во всех режимах игры, кроме командного выживания, и не подлежат редактированию.

Геймплей в многопользовательском режиме «Война»

В игре также есть кооперативный режим игры с участием до двух игроков через разделенный экран на консолях или четырех игроков онлайн, впервые во франшизе. Версия игры для Wii не включает кооперативную онлайн-игру, но два игрока могут играть в режиме «совместной игры в отряде», который позволяет обоим игрокам наблюдать за игрой на одном экране и с одной точки обзора.

Нацистские зомби

Во всех версиях World at War (за исключением версии для Wii ) есть мини-игра « Нацистские зомби». Это первый раз, когда режим зомби появился в любой игре Call of Duty . Режим состоит из 1-4 игроков, сражающихся с неограниченным количеством волн нацистских зомби . Игроки могут работать вместе с другими людьми, чтобы убить зомби в «кооперативном» (кооперативном) режиме либо офлайн с 1-2 игроками, либо онлайн с 2-4 игроками. Игроки получают очки, раня или убивая зомби или ремонтируя заколоченные окна, которые используются для удаления засоров внутри бункера и получения доступа к более полезному оружию, чем стартовый пистолет M1911, и открытию большего количества комнат. Зомби постоянно разбивают окна, чтобы попасть внутрь и сбить игроков; когда все игроки получают достаточные повреждения, чтобы упасть, игра окончена. Три дополнительные карты для нацистских зомби были добавлены в пакеты карт World at War .

Синопсис

Символы

Во время одиночной кампании игрок управляет тремя персонажами от первого лица . Игрок первой принимает на себя роль рядового / PFC С. Миллер из Корпуса морской пехоты США » 1 — й дивизии морской пехоты в кампании Тихого океана . Он захвачен японцами, но спасен капралом Робаком (озвучивает Кифер Сазерленд ) и его людьми из отряда морских налетчиков во время рейда на остров Макин . Другие известные неигровые персонажи подразделения Marine Raiders включают сержанта Тома Салливана (озвучивает Крис Фрайс) и рядового Полонски (озвучивает Аарон Стэнфорд ). Рядовой Дмитрий Петренко, второй игровой персонаж, сражается на Восточном фронте с сержантом Виктором Резновым (озвучивает Гэри Олдман ). К ним присоединяется третий персонаж, рядовой Чернов, подчиненный Резнова, который служит голосом разума на протяжении всей кампании и регулярно выражает шок и неодобрение по поводу зверской бойни, свидетелем которой он является. Все они солдаты 3-й ударной армии под командованием комиссара Мархова. Третий игровой персонаж в кампании — старшина Локк, оператор оружия на летающей лодке PBY Catalina , которого можно играть только в миссии «Черные кошки» во время одиночной кампании.

участок

Американская кампания

История начинается на острове Макин 17 августа 1942 года. Рядовой первого класса морской пехоты США К. Миллер наблюдает за пытками и казнью своей команды и собирается казнить себя, прежде чем его спасет другой отряд морских пехотинцев во главе с капралом Робаком и сержантом. Том Салливан. Затем они инициируют рейд на остров Макин , атакуя японские позиции на острове. Два года спустя отряд Миллера участвует в битве при Пелелиу . После прорыва японских позиций на пляже Пелелиу Миллер ракетными ударами уничтожает два танка Type 97 Chi-Ha , позволяя американским танкам продвигаться вперед. В конце миссии Салливан смертельно ранен японским офицером гунто . Робака повышают до сержанта, и он со своим отрядом пробирается через болота Пелелиу, чтобы начать штурм удерживаемого японцами аэродрома, чтобы вывести из строя зенитные орудия. Во время штурма Миллер приобретает огнемет, чтобы разрушить бункер, и базуку, чтобы взорвать Чи-Хас, расположенный на аэродроме.

Продвинувшись дальше вглубь Пелелиу, Миллер и его подразделение уничтожают вражеские минометные расчеты, чтобы их танки могли двигаться вглубь суши. Затем они проходят через японские туннели, чтобы атаковать заполненный артиллерией Пойнт, один из основных японских опорных пунктов, которые уничтожили многие десантные лодки, когда они впервые приземлились. Это позволяет американским кораблям продвигаться вперед, и Пелелиу наконец попадает в руки американцев.

После того, как американские войска захватывают Пелелиу, происходит подготовка к битве за Окинава , во время которой старшина Лок на летающей лодке PBY Catalina принимает участие в рейде на три торговых корабля . На обратном пути на базу другая Каталина под кодовым названием Hammerhead была уничтожена японскими Зеро , оставив Локка и его команду в покое. Тем временем целевая группа 58 5-го флота США подвергается нападению в рамках операции Ten-Go . Экипаж Лока PBY, единственный, кто находится рядом, чтобы немедленно прийти на помощь, работает, чтобы спасти как можно больше американских моряков, отбиваясь от японских катеров и самолетов- камикадзе . Поскольку PBY почти полностью разрушен, а боеприпасы на .50 калибра у Локка заканчиваются, вся надежда кажется потерянной, пока внезапная атака эскадрильи Vought F4U-1C не вытеснит оставшихся Zeroes.

В следующей миссии отряд Миллера атакует японскую позицию на Окинаве , расчищая пулеметные бункеры, чтобы позволить американским танкам продвигаться вглубь суши. Когда битва почти выиграна, американцы штурмуют замок Сюри под минометным обстрелом и постоянными атаками банзай . Оказавшись внутри, они встречают японских солдат, пытающихся сдаться. Однако, когда сержант Робак и рядовой Полонски обыскивают их, они обнаруживают спрятанные под их одеждой гранаты, и в этот момент Миллеру предоставляется выбор: спасти Робака или Полонски. Оставшиеся американские войска прибывают, чтобы помочь отряду и вступить в бой с оставшимися японскими солдатами во внутреннем саду замка. После того, как Миллер наносит авиаудары по двум зданиям, американцы захватывают замок Сюри, сокрушая последний бастион японского сопротивления на Окинаве.

Советский поход

Во время Сталинградской битвы на Восточном фронте 17 сентября 1942 года советский рядовой Дмитрий Петренко приходит в сознание в залитом кровью фонтане, наполненном телами, в то время как немецкие войска казнят своих товарищей. Когда они уходят, Дмитрий встречает раненого сержанта Виктора Резнова , еще одного выжившего, который рассказывает ему о своей миссии по убийству немецкого генерала Генриха Амзеля, ответственного за многочисленные массовые убийства и военные преступления в Советском Союзе . Убив по пути немецких солдат и сразившись с вражеским снайпером, Дмитрий следует за Резновым по зданиям и улицам, и они встречаются с остатками отряда Дмитрия, которые собираются атаковать пост связи генерала. Во время штурма Дмитрий обеспечивает наблюдение с Резновым и помогает оставшимся солдатам Красной Армии, когда они отбивают пост, сумев убить Амзеля, когда он убегает. Однако их положение обнаруживается, и несколько немецких солдат штурмуют здание, в котором они находятся; Дмитрий и Резнов прыгают в Волгу, чтобы спастись. Следующая миссия происходит в 1945 году, три года спустя, во время битвы на Зееловских высотах в Германии, недалеко от Берлина . Дмитрий был схвачен немецкими солдатами в заброшенном доме, но спасен, когда Красная Армия нападает на дом; он воссоединяется с Резновым и знакомится со своей правой рукой Pvt. Чернов. Советские войска продвигаются через немецкие позиции, и Дмитрий помогает им с помощью Panzerschreck, пока они не достигают и не уничтожают немецкий лагерь.

Перестрелка на улицах Берлина

Дмитрий и Резнов пилотируют танк Т-34 , преодолевая последние рубежи нацистов, чтобы советские войска могли сесть на поезд до Берлина. По прибытии они вступают в бой с немецкими солдатами на окраине немецкой столицы, начиная битву за Берлин . Затем они продвигаются по улицам и в конце концов достигают входа на станцию метро в Берлине , где трое немецких солдат пытаются сдаться. Резнов не желает оставлять мужчин в живых и дает Дмитрию выбор: застрелить их или заживо сжечь коктейлем Молотова . Они уходят в подземелье и начинают сражаться с немецкими солдатами вокруг платформ, пока немцы не затопят туннель в последней попытке уничтожить Советы. Дмитрий, не сумев избежать набегающей волны, чуть не тонет.

Резнов вытаскивает Дмитрия из станции метро, ​​чтобы перегруппироваться с советской пехотой. Затем Красная Армия продвигается к Рейхстагу . Во время штурма у входа в Рейхстаг Чернов сильно обожжен огнеметом, и предполагается, что он будет убит. Резнов, Дмитрий и оставшиеся советские солдаты входят в Рейхстаг, очищая его от немецких защитников, и достигают крыши. После финальной схватки на верхнем этаже здания, чтобы добраться до нацистского флага , Дмитрий застрелен умирающим немецким солдатом, которого Резнов убивает мачете. Несмотря на ранение, Дмитрию удается водрузить советский флаг , знаменуя победу Советского Союза и окончание войны в Европе.

Разработка

World at War было объявлено 23 июня 2008 года компанией Activision, которая подтвердила, что игра должна быть выпущена осенью 2008 года, и что серия вернется к своему обычному сеттингу Второй мировой войны. На создание игры ушло около двух лет, что вдвое больше, чем у предыдущей игры Treyarch, Call of Duty 3 . Игра основана на улучшенной версии движка Call of Duty 4: Modern Warfare , с несколькими улучшениями, внесенными в физическую модель. Окружающая среда более разрушима и может быть подожжена огнеметом, огонь которого распространяется. Добавлены расчленение, а также реалистичное сжигание кожи и одежды персонажей.

Вскоре после этого Treyarch выпустила инструменты для моддинга Call of Duty: World at War . Эти инструменты были теми же, что использовались для создания всех других игр серии Call of Duty , но с небольшими изменениями от версии к версии, которую можно скачать онлайн. Кифер Сазерленд и Гэри Олдман были отлиты в качестве голоса актеров для игры. Сазерленд озвучивает рассказчика и лидера отряда американской кампании, сержанта Робака, а Олдман озвучивает рассказчика советской кампании, сержанта Резнова. Полноразмерная копия PBY Catalina была сконструирована для захвата движения .

Аудио

Музыка для Call of Duty: World at War была написана Шоном Мюрреем . Он работал с Брайаном Тьюи, звукорежиссером Treyarch, над True Crime: New York City , продолжением первого True Crime: Streets of LA . Мюррей сказал, что Тьюи «знал, что я привнесу новый подход к Call of Duty: World at War ». Им был вызван Адам Левенсон, звукорежиссер Activision. Мюррей сказал, что он хотел сделать музыку более увлекательной и насыщенной, а также «конкретным музыкальным путем, который следует психике игрового процесса».

В World at War добавлена новая технология окклюзии , которая изменяет звук, издаваемый ближайшим объектом, в зависимости от объектов, блокирующих его путь, например, стен . В игре есть различные уровни «приглушенного» звука в зависимости от объектов, через которые он проходит, например, более приглушенный звук через толстую стену по сравнению со слегка приглушенным звуком через тонкую короткую стену. Впервые в игре Call of Duty игрок может отличить человека, идущего рядом с игроком, от человека, идущего выше или ниже игрока, а также различить выстрел, произведенный на расстоянии, и выстрел. выстрел произведен рядом, но за твердым предметом.

Другая технология Flux также была разработана с использованием систем полевой записи . Команда World at War отправилась в пустыню с горами по обе стороны диапазона, чтобы проверить частоты звуков, издаваемых оружием Второй мировой войны . Микрофоны были размещены в 60 ярдах (55 м) позади и в 60 ярдах перед пушкой, чтобы проверить эхо . Позже это было воспроизведено и разработано в студии для игрового программного обеспечения. Это означает, что игроки смогут точно определить выстрел из снайперской винтовки , поскольку он отражается от них, а также услышать начальный «хлопок» взрыва ручной гранаты , а затем громкий свистящий звук гранаты, который начинается там, где граната взорвалась. вверх и заканчивается позади игрока. Система флюса также сочетается с системой окклюзии.

Маркетинг

Премьера первого трейлера игры состоялась 21 июня 2008 года в Xbox Live , а через пять дней она появилась в сети PlayStation Network . Бета-версия многопользовательского онлайн-режима игры была выпущена для Xbox 360 10 октября 2008 г. Бета-версия бета-версии для ПК была позже выпущена 28 октября 2008 г. Те, кто предварительно заказал игру на GameStop , Game и EB Games в Австралия, Северная Америка или участники официального сайта Call of Duty получили коды, которые позволили им загрузить обе бета-версии игры. Одновременно с выпуском игры McFarlane Toys произвела четыре фигурки. Три — это разные разновидности пехоты корпуса морской пехоты США, а четвертый — солдат британского спецназа.

Коллекционное издание World at War было выпущено 11 ноября 2008 года в Северной Америке и 14 ноября 2008 года в Европе. Он включает в себя несколько бонусных предметов, среди которых фляга из нержавеющей стали с логотипом серии Call of Duty и металлическая банка для хранения. Коллекционное издание также дает игроку доступ к открываемому оружию и возможность заработать двойные очки опыта в многопользовательском онлайн-режиме, а также клановый тег особого цвета, обозначающий VIP-статус игрока. Эта версия игры доступна только для платформ Microsoft Windows и Xbox 360.

Загружаемый контент

26 февраля 2009 года было выпущено обновление для версий Xbox 360 и PlayStation 3, а также добавлена ​​новая многопользовательская карта Makin Day. Обновление включает в себя несколько исправлений ошибок, которые устраняют сбои в нескольких многопользовательских картах и ​​движениях игроков, а также предоставляют дополнительную информацию на дисплее статистики. Карта Makin Day была выпущена для Microsoft Windows 6 февраля 2009 года в загружаемом патче 1.2. Макин Дэй имеет аналогичную компоновку, что и существующая карта Макина, но включает в себя небольшие изменения, такие как дневной свет, отраженный в приливе, идущем вдоль береговой линии, а также некоторые переработанные области карты.

Скриншот игрового процесса на карте зомби «Verrückt»

18 марта 2009 года Activision и Treyarch объявили, что загружаемый контент (DLC) находится в стадии разработки для World at War под названием Map Pack 1. Этот первый выпуск DLC был выпущен 19 марта 2009 года для PlayStation 3 и Xbox 360. в то время как версия для Windows получила DLC позже. Пакет карт включает в себя три новые многопользовательские карты и одну новую карту нацистских зомби под названием «Zombie Verrückt» ( немецкий : сумасшедший зомби ). Карта основана на многопользовательской карте Asylum, в свою очередь, на основе убежища в миссии кампании Ring of Steel . Карта включает в себя новое оружие и бонусы, призванные расширить возможности. Игроки могут включить генератор энергии, который объединяет обе стороны карты и активирует машины «Perk-a-Cola», которые были представлены на каждой последующей карте нацистских зомби. Новая многопользовательская карта под названием «Nightfire» проходит ночью на улицах разбомбленного района Берлина . Карта «По колено» находится в джунглях Пелелиу и содержит укрепленные хижины и ручьи. «Вокзал» расположен в разрушенной станции метро в Берлине с вагонами метро и потайными переходами. В отчетах говорилось, что Map Pack 1 было продано более 1 миллиона копий за первую неделю доступности, что стало рекордом для Xbox Live по количеству загрузок за неделю.

30 апреля 2009 года Activision и Treyarch анонсировали пакет карт 2, который был выпущен 11 июня. Пакет карт 2 содержит еще четыре карты для многопользовательской игры. «Ши Но Нума» ( яп . «死 の 沼» «болото смерти») — это новая карта в кооперативном режиме «Нацистские зомби», действие которой происходит в туманном болоте, окруженном джунглями. Новые функции включают в себя пылающих адских гончих , оружие Wunderwaffe DG-2 и десять новых достижений / трофеев . Карта также представила четырех новых игровых персонажей, которые появлялись на нескольких последующих картах нацистского зомби: Танк Демпси из USMC, Николай Белинский из Красной Армии, нацистский доктор Эдвард Рихтофен и Такео Масаки из Японской Императорской армии. Многопользовательская карта Banzai расположена в джунглях с мостом через реку, деревнями, водопадом и скрытыми пещерами. Карта «Коррозия» установлена ​​на заброшенном железнодорожном вокзале в России с поврежденными трубопроводами и вагонами. Карта Sub Pens расположена на разбомбленной японской базе подводных лодок во время сильного дождя.

20 июля 2009 года Activision и Treyarch анонсировали Map Pack 3, который был выпущен 6 августа 2009 года. Это DLC также состоит из трех новых многопользовательских карт и новой карты Nazi Zombies. Три карты для сетевой игры: «Батарея», действие которой происходит на заброшенной береговой артиллерийской батарее Тихого океана; «Пролом», действие которого происходит на переполненных улицах Берлина, Германия, недалеко от Бранденбургских ворот; и «Революция», основанная на промышленно развитом городе России. Новая карта нацистских зомби, Der Riese, что на английском означает «Гигант», основана на фабрике, где «элемент 115» обрабатывается и используется для создания телепортов и других таинственных устройств, таких как «Pack-a-» Punch Machine », который модернизирует орудия, такие как Wunderwaffe DG-2. Также было добавлено новое оружие, такое как обезьяньи бомбы. На этой карте также представлена ​​официальная предыстория режима Зомби, который продолжается в Call of Duty: Black Ops .

Все пакеты карт были выпущены бесплатно для Microsoft Windows. Пакеты DLC были платными для Xbox 360 и PS3.

Другие версии

Nintendo DS

Call of Duty: World at War была выпущена для Nintendo DS 11 ноября 2008 года в Северной Америке и 14 ноября в Европе. Он был опубликован Activision и разработан n-Space , которая использовала тот же игровой движок, что и их предыдущая игра Call of Duty 4: Modern Warfare . Сценарии игры также основаны на Тихоокеанском театре Второй мировой войны и Восточном фронте с американскими, британскими и советскими кампаниями. До четырех игроков могут быть поддержаны онлайн с четырьмя различными типами игры, а также привилегиями и повышениями ранга. По сравнению с Modern Warfare , он имеет улучшенную геометрию на уровне, имеет более отзывчивые спринты и приседания, а также 3D-смоделированные орудия вместо 2D- спрайтов . Однако огнемет, новый для этой серии игр, визуализируется с помощью 2D-спрайтов. Частота кадров чуть менее 30 и много озвученных во время миссий. Игроки могут обезвреживать мины и отправлять азбуку Морзе с помощью сенсорного экрана, а также использовать минометные снаряды, зенитную пушку с линкора, прыгать с парашютом и использовать установленное оружие. Существует также режим танка, который позволяет игроку одновременно поворачивать выстрелы из основного орудия и стрелять из пулемета.

PlayStation 2

Версия для PlayStation 2 под названием Call of Duty: World at War: Final Fronts существенно отличается от основных версий. Разработанный Rebellion Developments , он включает 13 миссий, действие которых происходит ближе к концу Второй мировой войны в трех разных кампаниях. Помимо двух кампаний в Тихом океане и от Западной до Центральной Европы, Final Fronts также включает в себя третью кампанию с участием британского наступления на реке Рейн . Миссии варьируются от пехоты, проникновения, снайперов, крупномасштабных атак, ночных боев и танковых атак.

Кампания в США следует за Pvt. Миллер и его команда из World at War , но здесь Миллер из 2-й дивизии морской пехоты, а не из 1-й. В игру входят его миссии из World at War . Западноевропейская кампания проводится с точки зрения пехотного пехотинца Лукаса Гибсона из 80-й американской пехотной дивизии, чьи миссии проходят в Люксембурге и Австрии. На протяжении большей части кампании в Европе игрок контролирует Pvt. Том Шарп из 6-го британского воздушно-десантного полка . Final Fronts не поддерживает сетевой многопользовательский режим или режим нацистских зомби. Как и другие версии, игра включает в себя две огнеметные миссии и танковую миссию, однако последняя находится на рельсах, а не в свободном роуминге. Огнемет в Final Fronts стреляет только в небольшом масштабе, тогда как в основной версии огнемет можно использовать в большом количестве в большем количестве миссий, и его хорошо видно, где он стреляет. Миссия танка — с точки зрения артиллериста по имени Алекс.

Версии для iPhone, iPod Touch и iPad

Call of Duty: World at War Zombies была выпущена для iPhone и iPod Touch 16 ноября 2009 года компаниями Activision , Treyarch и Ideaworks Game Studio . Игра основана на режиме нацистских зомби в Call of Duty: World at War и включает обучающую карту и карты под названием Nacht der Untoten, Shi No Numa и Der Riese, а также загружаемую карту под названием Zombie Verrückt. В 2010 году была выпущена версия HD для iPad с улучшенной графикой и картой Zombie Verrückt, в которую можно играть бесплатно без покупки, но без карт Shi No Numa и Der Riese. Игра была удалена из магазина приложений в 2018 году.

Версия для Windows Mobile

Call of Duty: World at War была выпущена для Windows Mobile . Тем не менее, в игре есть жанр бега и стрельбы, похожий на Commando из Capcom, а не на шутер от первого лица , другой сюжет и другой набор персонажей. Игра была разработана Glu Mobile и издана Activision .

Прием

Критический ответ

Согласно агрегатору обзоров Metacritic, Call of Duty: World at War получила в целом положительные отзывы . Описывая игру в целом, GameSpot заявил, что, вернувшись к сеттингу Второй мировой войны, « World at War достигает величия, но не достигает совершенства». IGN пришел к выводу, что World at War была «надежным, уверенным шутером, у которого есть много возможностей как для казуальных, так и для хардкорных игр». В целом журнал Official Xbox Magazine описал игру как скорее как пакет расширения к серии Call of Duty, а не как полноценную игру.

IGN аплодировал разработчику Treyarch за его решение поставить « Мировую войну» на Тихоокеанском театре Второй мировой войны. Добавление кооперативного режима также было отмечено как помощь в повышении воспроизводимости игры, а многопользовательский режим был описан как «определенно область, где сияет World at War ». Некоторые положительные моменты, отмеченные GameSpot, включают «хорошо поставленный диалог» персонажей Sgt. Робак и сержант. Резнова, а также прочную и динамичную однопользовательскую / кооперативную кампанию ».

IGN раскритиковал размах кампании, нарушив целостность сюжета, поскольку некоторые миссии происходили через несколько лет после других и нарушали ход повествования. Главный критик официального журнала Xbox Magazine заключался в том, что Treyarch не расширила успех Call of Duty 4: Modern Warfare , а вместо этого создала «безопасное продолжение», в котором использовались элементы Call of Duty 4, но не было добавлено «ничего примечательного. свой собственный «. Среди других недостатков, отмеченных рецензентом, было отсутствие ажиотажа в сюжетной линии кампании и несколько различий между миссиями на Тихоокеанском театре и миссиями на европейском театре, в которых говорилось, что «вы могли бы просто пройти через другой европейский город с гораздо большим количеством деревьев». GameSpot раскритиковал использование в игре «устаревшего исходного материала» и игровой механики «дежавю», что также подразумевает ее сходство с другими играми серии Call of Duty . 1UP.com заявил, что ужас игры «временами почти слишком велик».

GameSpot похвалил более мрачное и суровое изображение настроек Второй мировой войны. 1UP.com отметил значительно увеличившееся графическое насилие и кровь (даже по сравнению с Call of Duty 4 с рейтингом M ) как положительное улучшение реализма, заявив: «В то время как в предыдущих частях враги умирали массово, расчленения и запекшейся крови практически не существовало. более длительный случай — здесь ноги отрублены, мужчины кричат ​​в агонии, когда тянутся к потерянным частям тела, а потоки крови летят, когда пули пронзают плоть ». и что « World at War изображает ужасы Второй мировой войны более точно, чем когда-либо прежде …»

Продажи

Call of Duty: World at War была второй самой продаваемой игрой в США за ноябрь 2008 года, было продано более 1,41 миллиона единиц. Версии для Xbox 360 и PlayStation 3 были второй и девятой самой продаваемой игрой декабря 2008 года в Соединенных Штатах, было продано более 1,33 миллиона и 533 000 копий соответственно. Версия для Xbox 360 стала шестой по размеру продажей игрой 2008 года, было продано более 2,75 миллиона копий. Версия для Wii заняла 19-е место среди самых продаваемых игр и седьмое место среди самых продаваемых игр для Wii в США в декабре 2008 года. Она вызвала особый интерес в Соединенном Королевстве, где она удвоила объем продаж за первую неделю по сравнению с Modern Warfare на PS3 и Xbox 360. Она также стала третьей по скорости продаж видеоигрой в Великобритании после Grand Theft Auto IV и Grand. Theft Auto: San Andreas . Версия World at War для Xbox 360 получила награду «Двойная платина» от Ассоциации издателей программного обеспечения для развлечений и отдыха (ELSPA), что указывает на то, что в Соединенном Королевстве было продано не менее 600 000 копий. ELSPA дала выпуску PlayStation 3 «Платиновый» сертификат для продажи не менее 300 000 копий в регионе. По состоянию на ноябрь 2013 года было продано 15,7 миллиона копий игры.

использованная литература

внешние ссылки

  • Официальный веб-сайт
  • Call of Duty: World at War на MobyGames
  • Call of Duty: World at War на IMDb

Call of Duty World at War APK Full Version Free Download

Overview

COD is rear, redefining warfare as you have never experienced previously. Construction on the COD 4®: Modern Warfare motor, this one currently immerses players to the very gritty and disorderly WWII battle experienced.

Players group together to endure the many gruesome and climactic conflicts that resulted in the Axis forces’ passing on the European and Pacific fronts.

This title Provides an uncensored Experience with exceptional enemies and battle variety, such as Kamikaze fighters, ambush attacks, Banzai prices, and adorable cover approaches, in addition to explosive onscreen actions through the newest four-player concerted effort.
Characteristics of Call of Duty World in War:

Harsh New Enemies, Environments, and Techniques: Face off against ruthless and tactically innovative enemies that can stop at nothing to protect their homelands.
Perform as a U.S. Marine and Russian conscript across an assortment of Pacific and European places contrary to the fearless Imperial Japanese and elite German soldiers in epic adrenaline-filled infantry, automobile, and aerial missions.
Enhanced Innovative Multiplayer: the sport proceeds the addictive class-based multiplayer action the show is famed for. The accession of automobile battle with tanks rounds from the highly-successful COD 4: Modern Warfare multiplayer experience, and attributes like persistent stats, player positions, upgradeable weapons.
Unprecedented Cinematic Quality at a World at War: Constructed using the COD 4: Modern Warfare motor, this game utilizes cutting-edge technologies such as highly-detailed character versions, self-shadowing.

Game Trailer

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Call of Duty World at War APK Full Version Free Download

Call of Duty World at War Full Game Mobile For Free

Call of Duty World at War Setup Overview

Treyarch developed Call of Duty World at War, and Activision published it. The game was released on 18 November 2008. Call of Duty WWII is also available for download. You can also download Tomb Raider Underworld.

Call of Duty World at War is built on the Call of Duty 4 Modern Warfare Engine. You will experience the most chaotic WWII combat you have ever seen. It would help if you survived the most challenging and dramatic battles that saw the Axis power on the Pacific and European fronts fall. You can also download Fast & Furious Showdown.

Call of Duty World at War Setup

These are some of the fantastic features that you will experience after installing Call of Duty World at War Free Download. Please note that features can vary depending on whether your computer supports them.

  • I was playing an action game.
  • Use the Call of Duty 4 Modern Warfare engine.
  • The most chaotic WWII combat you have ever seen.
  • It would help if you survived the most challenging and pivotal battles.
  • Facing diverse enemies and combat types
  • New infantry and vehicle-based action were added.

How to Install Call of Duty World at War on Mobile

  • Extract the zip file using WinRAR or WinZip or, by default, the Windows command.
  • Open Installer and accept the terms and then install the program.
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Call of Duty World at War Full Game Mobile For Free

Call of Duty World at War Full Game Mobile For Free

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It was released for Microsoft Windows, PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and takes place in World War II. The campaign focuses on the Pacific and Eastern Front theaters involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke, and Red Army soldier Private Dimitri Petrenko. The games missions are based on several historical battles.

Call of Duty: World at War
Developer(s) Treyarch[a]
Publisher(s) Activision
Director(s) Corky Lehmkuhl
Producer(s) Pat Dwyer
Designer(s)
  • Jeremy Luyties
  • Jesse Synder
Programmer(s) David King
Artist(s)
  • Colin Whitney
  • Brian Anderson
Writer(s) Craig Houston
Composer(s) Sean Murray
Series Call of Duty
Engine IW 3.0
Platform(s)
  • Microsoft Windows
  • PlayStation 3
  • Wii
  • Xbox 360
Release
  • NA: November 11, 2008[2]
  • AU: November 12, 2008[1]
  • EU: November 14, 2008[3]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called «map packs», which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online, as well as the introduction of the Zombies mode, which became a mainstay in Call of Duty games developed by Treyarch.

Development for World at War took two years and began after the release of Treyarch’s previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.

World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. It was also a commercial success, selling 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. It also marked the beginning of the Black Ops subseries, as characters from the game were carried over into its sequel, Call of Duty: Black Ops (2010). Other games under the title World at War were published for the Nintendo DS (DS version) and PlayStation 2 as Final Fronts, featuring different storylines and missions. The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.

Gameplay

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Overview

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World at War [4] features more mature themes than previous Call of Duty installments and [5] is open-ended, giving the player multiple ways to complete objectives,[6] but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game’s missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[7] When playing the Wii version of the game, the Wii Remote and Nunchuk is used to aim at enemies with motion controls.[8]

The game features a variety of different weapons and technology from World War II. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player’s arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[7]

A character can be positioned in one of three stances – standing, crouching, or prone – with each affecting the character’s rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character’s heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[7]

The single-player campaign includes thirteen hidden «death cards», denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and «paintball mode».[9]

Multiplayer

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Gameplay in the multiplayer’s «War» mode played on the map «Roundhouse»

World at Wars multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[10] and feature six multiplayer modes, including Team Deathmatch and capture the flag.[11] There are three «killstreak rewards» that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

The game also features a cooperative gameplay mode with up to two players via split-screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a «squadmate co-op» mode which allows both players to experience the game through the same screen and point of view.[10]

Nazi Zombies

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The Xbox 360, PlayStation 3, and Windows versions of World at War feature the minigame Nazi Zombies. This is the first time the «Zombies» mode ever appeared in any Call of Duty game.[12] To play the mode, the campaign must be completed. On completetion of the final campaign mission, the map «Nacht der untoten» will launch automatically.

In this mode, one to four players fight an unlimited number of waves of Nazi zombies (with exception for the map «Shi no numa» which has undead members of the IJA), beginning with an M1911 pistol. Players earn points for killing zombies or repairing boarded-up windows, which are used to expand areas of the map to access more useful weapons. Zombies routinely break the windows to enter and attack the players; if a player is attacked enough times, they fall and will need to be «revived» by another player in a certain time, or wait until the next round occurs to play again. If all players are damaged enough to fall, the game is over.[13] In singleplayer, the game will end if the player is «downed». Three extra maps for Nazi Zombies were added with the World at War DLC map packs, these being: «Verrückt», «Shi no numa» and «Der riese».

As the game’s DLC cycle continued more features were added including: «Perk-a-colas» (soda themed player upgrades); traps; Hellhounds; the Bowie knife and «Pack-a-punch» (weapon upgrading machine). Early maps were dark in tone and inspired in ways by the work of George A. Romero: the map «Nacht der untoten» is German for «Night of the Living Dead», giving homage to Romero’s 1968 film of the same name. Romero was even made a boss enemy in 2010’s «Call of Duty: Black ops». Though «Nazi zombies» remained somewhat dark in tone, many sci-fi and comedy elements were added including Neo-futuristic perks and weapons, as well as quippy characters and running gags. Dark humour and outlandish sci-fi would become a staple of Treyarch’s future Zombies modes.

Call of Duty Zombies would go on to form a cult following and sub culture within the larger Call of Duty fandom, with a considerable number of fans purchasing Call of Duty titles exclusivley for the side mode. The Zombies mode of World at War is considered by fans to be dated, but undeniably classic and revolutionary none the less. All four of World at War’s Zombies maps having been digitally remastered multiple times in future titles.

Notable online influencers such as Syndicate would make their start sharing gameplay of Call of Duty Zombies.

Synopsis

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Characters

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During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private C. Miller of the United States Marine Corps’ 1st Marine Division, fighting with Corporal, later Sergeant, Roebuck (voiced by Kiefer Sutherland), and his men from the Marine Raiders, during the Pacific War. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[14] The second playable character is Private Dimitri Petrenko of the Red Army, who fights on the Eastern Front with Sergeant Viktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov’s subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina, who is only playable in the mission «Black Cats».[14]

Plot

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American Campaign

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On Makin Island, in August 1942, Private C. Miller witnesses the torture and execution of his squad of Marines by the Imperial Japanese Army, before he is rescued by a squad of Marine Raiders, led by Corporal Roebuck and Sergeant Sullivan, who then begin assaulting Japanese positions on the island. In September 1944, the squad participates in the Battle of Peleliu. After breaking through the Japanese lines on the beach, Sullivan is fatally stabbed by a Japanese soldier, and Roebuck is promoted to Sergeant. The squad make their way through a swamp to capture an airfield to disable anti-aircraft guns. After pushing further inland, the squad take out enemy mortar crews so their tanks can proceed inland. They proceed through tunnels to attack the artillery-filled Point, allowing American ships to advance, and Peleliu falls into American hands.

In April 1945, Petty Officer Locke, in a PBY Catalina, takes part in a raid on Japanese merchant ships before being diverted to assist Task Force 58 of the US Fifth Fleet, who are being attacked as part of Operation Ten-Go. Locke’s crew works to rescue as many American sailors as possible while fighting off Imperial Japanese Navy torpedo boats and Zeroes. A sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes just as the damaged Catalina runs out of ammunition.

In May 1945, Miller’s squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress. With the battle almost won, the Americans storm Shuri Castle. Several Japanese soldiers appear to surrender, but reveal concealed grenades when Roebuck and Private Polonsky attempt to search them; Miller is presented with the choice of saving either Roebuck or Polonsky (at the end of the mission, the individual saved gives Miller the dog tags of the dead individual). More American troops arrive to help engage the remaining Japanese soldiers in the castle. After air strikes are called in, Shuri Castle is captured, crushing the last bastion of Japanese resistance on Okinawa.

Soviet Campaign

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In September 1942, Private Dimitri Petrenko of the 62nd Rifle Division wakes in a body-filled fountain in Stalingrad as German troops execute his comrades. He meets fellow survivor Sergeant Viktor Reznov, who tells him of his mission to kill German General Heinrich Amsel, who is responsible for numerous war crimes across the Soviet Union. After evading and fighting German soldiers, Dimitri and Reznov meet up with the remainder of Dimitri’s unit preparing to assault the General’s communications post. Dimitri and Reznov provide overwatch for Soviet soldiers as they attempt to capture the post, managing to kill Amsel as he attempts to escape. Their position is discovered, and Dimitri and Reznov flee into the Volga River.

In April 1945, during the Battle of the Seelow Heights, Dimitri is saved from capture by German soldiers by the advancing 3rd Shock Army. He is reunited with Reznov and introduced to Private Chernov, who is reluctant to be merciless toward the enemy as ordered by Reznov. The Soviet troops fight through German lines before reaching and clearing out an enemy camp. Dimitri and Reznov then operate a T-34 tank alongside several others, eliminating the last German resistance in the area before boarding a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of the city. They advance through the streets before entering a Berlin U-Bahn station, fighting through it until the Germans flood it in an attempt to eliminate the Soviets.

Reznov drags Dimitri out of the U-Bahn station to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at its entrance, Chernov is killed by a flamethrower.[b] Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clearing it of the German defenders, and reach the rooftop. Dimitri is badly wounded by a lone German soldier, whom Reznov then brutally kills with a machete before helping Dimitri plant the Soviet flag, signaling Soviet victory and ending the war in Europe.

Development

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World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[15] The game took about two years to make, twice as long as Treyarch’s previous entry to the series, Call of Duty 3.[5] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose fire propagates. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[16] Exakt Entertainment assisted in porting the game in this engine to the Wii[17] while Arkane Studios assisted in the creation of levels for the multiplayer mode under the direction of Austin based studio Certain Affinity.[18][19]

 

Full-sized replica PBY Catalina in a motion capture studio

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[5] Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[20][21] A full-sized replica PBY Catalina was constructed for motion capture use.[5]

Audio

Edit

The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch’s audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey «knew I would bring a fresh approach to Call of Duty: World at War«. Adam Levenson, the audio director of Activision, was called in to help them. Murray said that he wanted to make the music more fun and intense, but also «a specific musical path that follows the psyche of the gameplay».[22]

The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of «muffled» sound depending on the objects it travels through e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[23]

The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial ‘pop’ of a hand grenade blowing up and then the grenade’s loud «whoosh» sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system.[23]

Marketing

Edit

The first trailer for the game premiered on Xbox Live on June 21, 2008,[24] and arrived on PlayStation Network five days later.[25] A beta of the game’s online multiplayer mode was released for the Xbox 360 on October 10, 2008.[26] A PC version of the beta was later released on October 28, 2008.[27] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[28] Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[29]

A collector’s edition of World at War was released on November 11, 2008 in North America and November 14, 2008 in Europe.[30] It includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector’s edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player’s VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[31]

Downloadable content

Edit

On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, as well as the addition of a new multiplayer map, Makin Day. The update included several bug fixes which removed glitches in several multiplayer maps and player movements, and provided more information in the stats display.[32] The Makin Day map was released for Microsoft Windows on February 6, 2009, in the downloadable patch 1.2. Makin Day has a similar layout as the existing Makin map,[33] but includes subtle changes such as daylight, reflected in the tide being out along the shoreline as well as some reworked areas of the map.[33]

On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, titled Map Pack 1. This first installment of DLC was released on March 19, 2009, for the PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The map pack includes three new multiplayer maps and one new Nazi Zombies map, entitled «Zombie Verrückt» (German: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the asylum in the campaign mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players can turn on a power generator that reunites both sides of the map and enables «Perk-a-Cola» machines, which have been featured in every subsequent Treyarch Zombies map (excluding Bus depot).[34] The new multiplayer map called «Nightfire» takes places at night in the streets of a bombed-out area of Berlin. The «Knee Deep» map is in the jungle of Peleliu and contains fortified huts and streams. «Station» is located in a ruined underground train station in Berlin featuring subway cars and hidden passages.[35] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Xbox Live record for the number of downloads in a week.[36]

On April 30, 2009, Activision and Treyarch announced Map Pack 2,[37] which was released on June 11.[38] Map Pack 2 contains an additional four multiplayer maps. «Shi No Numa» (Japanese: «死の沼» ‘swamp of death’) is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle. The map takes place in the Japanese occupied Dutch East Indies and new features include flaming hellhounds, the Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also introduced four new playable characters who have appeared in many subsequent Treyarch Zombie maps: Tank Dempsey of the U.S.M.C, Nikolai Belinski of the Red Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Imperial Japanese Army. The multiplayer map «Banzai» is set in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The «Corrosion» map is set in a run-down train yard in Russia, featuring broken pipelines and train cars. The «Sub Pens» map is located in a bombed-out Japanese submarine base with heavy rain.[39]

On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released on August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are «Battery», which takes place on an abandoned coastal artillery battery Pacific; «Breach», which is set in the overcrowded streets of Berlin, Germany near the Brandenburg Gate; and «Revolution», which is based on an industrialized city in Russia. The new Nazi Zombies map, «Der Riese» which means «The Giant» in English, is based in a factory in Breslau where «Element 115» is being processed and used to build teleporters and other mysterious devices, such as the «Pack-a-Punch Machine», which upgrades guns, such as the Wunderwaffe DG-2. New weapons such as Monkey Bombs were also added. This map also heavily expanded the official backstory to Zombies mode, which is continued into Call of Duty: Black Ops.[40]

All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[41]

Other versions

Edit

Nintendo DS

Edit

Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America,[42] and on November 14 in Europe.[43] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty 4: Modern Warfare.[44] The game’s scenarios are also based on World War II’s Pacific theater and Eastern front with American, British and Soviet campaigns.[42] Up to four players can be supported online with four different types of game, as well as perks and rank-ups.[44] Compared to Modern Warfare, it has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of 2D sprites.[44] However the flamethrower, which is new to the game series, is rendered with 2D sprites.[44] The framerate is just under 30 and has much voice-over during the missions.[45] Players are able to defuse mines and send Morse code with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[44] There is also a tank mode which allows the player to turn the main gun and fire machine gun rounds at the same time.[44]

PlayStation 2

Edit

The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[46] it features 13 missions set near the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[47]

The U.S. campaign follows Pvt. Miller and the squad from World at War, but here Miller is of the 2nd Marines Division instead of the 1st. The game includes his missions from World at War. The Western Europe campaign is from the perspective of infantry grunt Lucas Gibson, of the American 80th Infantry Division, with his missions set in Luxembourg and Austria. For most of the Europe campaign, the player controls Pvt. Tom Sharpe of the British 6th Airborne. Final Fronts does not feature online multiplayer or a Nazi Zombies mode. Like other versions, the game includes two flamethrower missions and a tank mission, however the latter is on-rails rather than free roaming. The flamethrower in Final Fronts only fires on a small scale, whereas the main version allows the flamethrower to be used on a large scale in more missions and it is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[48]

iPhone, iPod Touch, and iPad versions

Edit

Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009, by Activision, Treyarch, and Ideaworks Game Studio.[49] The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt.[50][51][52] In 2010, an HD iPad version was released with enhanced graphics and the Zombie Verrückt map free to play without buying, but without the Shi No Numa and Der Riese maps.
The game was removed from the app store in 2018.

Windows Mobile version

Edit

Call of Duty: World at War was released for the Windows Mobile. However, the game features a run and gun genre similar to Commando from Capcom rather than a first-person shooter, a different storyline, and a different set of characters. The game was developed by Glu Mobile and published by Activision.[53]

Reception

Edit

Critical response

Edit

Call of Duty: World at War received «generally positive» reviews, according to review aggregator Metacritic.[54][55][56][57] Describing the game as a whole, GameSpot stated that by returning to the World War II setting, «World at War achieves greatness but falls short of excellence.»[59] IGN concluded that World at War was a «solid, confident shooter with plenty to offer the casual and hardcore alike.»[62] Overall, the Official Xbox Magazine described the game as being more like an expansion pack in the Call of Duty series rather than a full game.[66]

IGN applauded the developer Treyarch for its decision to stage World at War in the Pacific theater of World War II. The addition of a co-op mode was also complimented as helping to increase the game’s replayability, and the multiplayer mode was described as «definitely an area where World at War shines.»[62] Some positive points noted by GameSpot include the «well-acted dialogue» of the characters Sgt. Roebuck and Sgt. Reznov, as well as the solid and fast-paced single-player/co-op campaign.»[59]

IGN criticized that the scope of the campaign hurt the continuity of the plot, with some missions taking place several months after others and disrupting the flow of the narrative.[62] Official Xbox Magazine’s main criticism was that Treyarch had not expanded upon the success of Call of Duty 4: Modern Warfare, but had instead created a «play-it-safe sequel» that used elements of Call of Duty 4 but added «nothing noteworthy of its own.»[66] Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating «you could just be marching through another European town with a lot more trees.»[66] GameSpot criticized the game’s use of «well-worn source material» and «déjà vu» game mechanics, also implying its similarity to the Call of Duty series’ other games.[59] 1UP.com stated that the horror of the game is «almost too much at times».[71]

GameSpot praised the darker, grittier portrayal of the World War II settings.[59] 1UP.com noted the significantly increased graphic violence and gore (even over the M-rated Call of Duty 4) as a significant improvement in realism, saying, «While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That’s no longer the case — here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh.» and that «World at War portrays the horror of WWII more accurately than ever before…»[71]

Sales

Edit

Call of Duty: World at War was the second best-selling game for November 2008 in the United States, selling over 1.41 million units.[72] The Xbox 360 and PlayStation 3 versions were the second and ninth best-selling game of December 2008 in the United States, selling in excess of 1.33 million and 533,000 copies respectively.[73] The Xbox 360 version was the sixth best-selling game of 2008, selling in excess of 2.75 million copies.[73] The Wii version ranked as the 19th best-selling game and the seventh best-selling Wii game of December 2008 in the United States.[74] It received particular interest in the United Kingdom, where it doubled the amount of first-week sales compared to Modern Warfare on the PS3 and Xbox 360.[75] It also became the third fastest-selling video game in the UK behind Grand Theft Auto IV and Grand Theft Auto: San Andreas.[76] The Xbox 360 version of World at War received a «Double Platinum» sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[77] indicating sales of at least 600,000 copies in the United Kingdom.[78] ELSPA gave the PlayStation 3 release a «Platinum» certification[79] for sales of at least 300,000 copies in the region.[78] As of November 2013, the game has sold 15.7 million copies.[80]

Notes

Edit

  1. ^ Wii version co-developed by Exakt Entertainment.
  2. ^ Reznov collects Chernov’s journal, the contents of which change depending on the player’s actions throughout the campaign—if the player frequently showed mercy toward German soldiers, Chernov will agree with Reznov’s opinion of Dimitri’s heroism; if the player showed a combination of mercy and brutality, Chernov will express confusion; if the player only showed brutality, Chernov will admonish Dimitri.

References

Edit

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External links

Edit

  • Official website
  • Call of Duty: World at War at MobyGames
  • Call of Duty: World at War at IMDb

Call of Duty: World at War Full Version Mobile Game

About Call of Duty: World at War

Call of Duty: World at War, a first-person shooter videogame developed by Treyarch, is published by Activision.

World at War has mature themes and more open-ended options than the previous Call of Duty instalments. However, it plays much like the previous Call of Duty games. AI-controlled AI teammates are available to assist players. They provide cover fire and help clear entry points.

Instead of using a standard controller like the Xbox 360 or the PlayStation 3, the Wii Zapper, an expansion controller that looks similar to a gun, can be used. You can use the Wii Remote or Nunchuk to aim at targets and fire at them to simulate marksmanship.

Weapons and technology are reintroduced in the game’s return to World War II-era warfare. These weapons and technology are available to the player throughout the game. However, the player can only have two weapons along with hand grenades. Ammo and weapons from friends or fallen foes can be obtained to replace weapons in an arsenal. You can also purchase weapons with attachments such as bayonets, rifle grenades and telescopic sights.

How to Install Call of Duty: World at War on Mobile

  1. Click on the download button below. You will be redirected to a download page for Call of Duty: World at War.
  2. Choose a mirror to complete your download. If using a torrent download, you will first need to download uTorrent.
  3. Once Call of Duty: World at War has finished downloading, open the .iso file using PowerISO or Daemon Tools software.
  4. Run the game setup inside the .iso file. Go through the game setup (you can leave everything at default) and install the game. If they ask you for a key, use: MPC8-MD8P-78P1-75DU-890F
  5. Once the installation is complete, copy the contents of the “Crack” folder into the installation directory (overwrite the files that are already there).
  6. You can now launch the game from the desktop shortcut.
  7. Enjoy the game!

Call of Duty: World at War Full Version Mobile Game

Call of Duty: World at War Full Version Mobile Game

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