Tom’s Hardware Verdict
The Asus Windows Mixed Reality headset is a nice piece of equipment, but not nice enough for its roughly $400 asking price. We would sooner buy an Oculus Rift for $400 than this device.
Pros
- +
High-quality padding materials
- +
Light weight
- +
Easy to setup
- +
Portability
Cons
- —
Flimsy controllers
- —
Tether cable not replaceable
- —
No IPD adjustment
- —
Forehead cushion too small
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Meet The Asus Windows MR Headset
Meet The Asus Windows MR Headset
In the fall of 2016, Microsoft revealed its plans to bring the Windows operating system into the immersive technology age: Not only would Windows be a platform that supports VR and AR environments; it would become a VR and AR environment. Microsoft’s Windows Mixed Reality platform is the foundation for the company’s immersive computing aspirations. But an immersive computing platform isn’t worth much without hardware to complement it, and Microsoft turned to a handful of partners to bring the hardware to market while it works on the software side.
Six hardware partners adopted the Windows Mixed Reality (MR) platform, including Acer, Asus, Dell, HP, Lenovo, and Samsung. We’ve already looked at the Acer Windows Mixed Reality Headset, the Lenovo Explorer HMD, and the Samsung Odyssey HMD. Now we have Asus’ Windows Mixed Reality Headset on our test bench. And while we don’t want to give it all way up front, it would be easy to recommend—if not for its current asking price of $429. With competing WMR devices now often priced below $300, and the original HTC Vive now priced at $500, Asus’ headset is stuck in an awkward middle spot.
Design
Microsoft is taking a somewhat light approach to the hardware specifications for Windows Mixed Reality devices. The company gave its headset partners a rough set of guidelines which dictates minimum specifications in several categories, including display resolution, refresh rate, audio requirements, and connectivity options. Headsets must meet or surpass Microsoft’s bare minimum in all categories, but headset designers are free to introduce superior components to differentiate their products from the competition.
Oddly, despite the freedom to create unique hardware, most of the Windows MR headsets share the same primary specifications, and Asus’s headset is one of them. The Asus headset features a pair of 1440×1440 LCD screens, which have a native refresh rate of 90Hz, but they can operate at 60Hz for compatibility with systems lesser graphics muscle, even Intel’s integrated graphics (iGP). Just don’t expect to play demanding games with these headsets without a capable graphics card.
Specifications
Swipe to scroll horizontally
Display Type | LCD |
Display Size | 2.89″ x 2″ |
Pixel Density | 706 Pixel Per Inch |
Per-Eye Resolution | 1440×1440 |
Refresh Rate | 60Hz (integrated GPU) 90Hz (discrete GPU) |
FOV (HxV) | 95 x unspecified |
Lens Type | Fresnel |
Lens Adjustment | 63mm Fixed IPD, Software Adjustment (+/- 8mm) |
Sensors | Accelerometer, Gyro Sensor, Magnetometer, Proximity Sensor |
Tracking Technology | 6 DOF Inside-out BW camera-based spatial tracking (stereo BW cameras) |
Integrated Camera | Stereo Tracking Cameras — No Video Passthrough |
Audio | Headset Jack (Stereo + Microphone) |
Wireless | ✗ |
HMD Ports | 1x Proprietary Cable (HDMI/USB 3.0) |
HMD Cable Length | 4m (13.1ft) |
Dimensions (WxHxD) | ~185 × ~94 x ~115 mm (visor) |
Weight | <400g |
Inside The Box
The Asus Windows Mixed Reality headset comes packaged in a high-quality box with ample foam protection for the hardware inside. The package includes the Asus headset, two Windows MR controllers, and a set of batteries to power the controllers. It also includes a Quick Start guide and a warranty booklet. Like the rest of the Windows MR devices that we’ve tested, the Asus Windows MR headset does not include a Bluetooth receiver in the box for the controllers. So if your machine doesn’t have a built-in Bluetooth radio, you’ll have to buy a USB adapter or an add-in card.
The first thing that we noticed about the Asus Windows MR Headset is how much it resembles the Lenovo Explorer head-mounted display (HMD). Both headsets share many characteristics, despite the obvious differences in their appearance. The Asus headset is mostly grey aside from the black faceplate, which features a distinctive (if not exactly original) 3D polygonal design. The faceplate design is just an aesthetic feature, but it’s the first feature that Asus highlights about the headset on its website (a symptom of the otherwise similar nature of the Window MR headsets). Aside from the color scheme and physical shape, the Lenovo Explorer and Asus Windows MR HMDs appear quite the same. And Asus’ headset is also reasonable facsimile of the Acer Windows MR headset, despite the Acer headset’s flashy blue exterior.
The Asus headset features a balanced-crown head strap, which is also typical of the Windows MR headsets. The top of the headset features a cushion that’s designed to brace the weight of the HMD on your forehead. The rigid strap loops around the back of your head to hold against the base of your skull. The strap includes a cushion at the back for comfort, and a mechanical adjustment dial to secure it.
Like the Acer and Lenovo headsets, the Asus headset also includes a flip up visor, which enables you to interact with the real world without taking the headset off. The flip visor is one of our favorite features of a VR headset—at least in theory. We’ve yet to see a flip-up visor that didn’t have obvious design flaws. Both the Acer and Lenovo headsets feature plastic hinges that didn’t fill us with confidence in their long-term lifespan—they feel like they could wear out prematurely. Asus’s mechanism feels slightly more robust, but only in that it seems to be built of stronger plastic. As far as we can tell, the design of the mechanism on Asus’s headset is the same as the mechanism on Lenovo and Acer’s headsets. We can’t say for certain, though, as we don’t still have those headsets available to confirm.
We’re also not fond of Asus’s choice of where the tether cable exits the body of the headset. It exits the right side of the lower half of the visor. When you flip the visor up, it pulls extra cable slack through the loop on the side of the head strap. Thankfully, Asus’s cable clip is stronger than Lenovo’s clip and didn’t pop off when we lifted the visor.
The tether cable on the Asus headset in a single 14m cable with an HDMI 2.0 and USB 3.0 plug on one end. Like the Acer, Lenovo, and Samsung Windows MR headsets, the tether cable is not replaceable unless you’re willing to partially disassemble the headset. It attaches to the device on the inside of the visor.
As with all Windows Mixed Reality headsets, the Asus HMD features Microsoft’s inside-out tracking system, which it developed for the HoloLens. The HMD includes two cameras that face outward and somewhat towards the ground, which track the room around you. The cameras also provide tracking for the motion controllers. We don’t have the Acer and Lenovo headsets anymore to compare directly, but we believe the cameras on the Asus headset point somewhat inward compared to the competing headsets.
On the inside of the visor, we find two Fresnel-aspherical lenses, which resemble those of the Lenovo and Acer headsets. Like those other headsets, the Asus device does not include a mechanical IPD (lens spacing) adjustment. The lenses are fixed at 63mm apart.
Asus’ Windows MR headset does not include integrated headphones, and it doesn’t offer an integrated microphone. You must provide your own audio hardware, which you can connect to 3.5mm jack on the Asus headset.
Aside from its many similarities to competing headsets, the Asus Windows MR headset does offer unique features that separate it from the rest of the pack. For instance, all the cushions on the Asus headset offer cool-touch, quick-drying fabrics that are breathable to reduce sweating, and antibacterial surfaces to help keep the headset fresh. And unlike the other Windows MR headsets that we’ve tested, every cushion on the Asus headset is removable/replaceable.
Asus secures the cushions to the headset with strong Velcro. Each cushion is reinforced with plastic inserts, so they retain their shape when removed. The face cushion wraps around the entire visor, including the nose relief, which helps to seal off light bleed from the nose opening. As Windows MR headsets go, this is one of the more well-fitting models we’ve tested to date, but as we’ll expand on later the balance of the headset affects overall comfort in a negative way.
Standard Windows MR Motion Controllers
Asus put some thought into redesigning the reference Windows MR headset, but the company doesn’t seem to have spent any time with the motion controllers at all. The Asus headset includes a pair of generic Windows MR motion controllers, just like the ones that Acer and Lenovo include with their headsets. The controllers from each brand are identical, right down to the cheap AA batteries that come in the box. The only difference is the logo painted on the handle.
For a detailed explanation of our thoughts on Microsoft’s reference design motion controllers, refer to our Acer Windows MR headset review, in which we break down the merits and shortcomings of the controllers. Suffice to say that we’re disappointed Asus didn’t refine the controllers. Samsung’s competing Odyssey package demonstrated that a few small changes, such as tougher plastic and better attention to ergonomics can go a long way in improving the controllers.
How We Tested The Asus Windows MR HMD
VR performance analysis is far from a defined science, and the tools that we use are always changing. When we’re evaluating a CPU or a GPU, we use procedures that are tried and true, and analysis software and equipment that we’re well accustomed to. Our VR testing procedure, on the other hand, is still a work in progress. We also often find ourselves in a position where we have to improvise, which means that our tests aren’t always as scientific as we would like.
When we looked at the Lenovo and Acer Windows MR headsets, we didn’t have a working evaluation tool for Windows MR. Basemark’s VRScore application doesn’t support the Windows MR platform, and Nvidia had pulled the FCAT VR frame analysis tool from it’s website in December. We’ve since received an unreleased copy of FCAT VR from Nvidia, which we used for the Samsung Odyssey and HTC Vive Pro reviews. But, the current iteration of FCAT VR doesn’t officially support Windows MR, so we can’t test applications in Microsoft’s native Windows MR environment. But FCAT VR does work for testing WMR headsets with Steam VR content.
Our test suite includes Gorn, Arizona Sunshine, Serious Sam VR: The Last Hope, Rick & Morty: Virtual Rick-ality, and Island 359. We take a 60-second benchmark of each game and compare the results with the data from our other headsets.
For the Asus Windows MR headset review, we also introduced a new evaluation tool called ROV Test FOV & Resolution, which helps us compare the field of view (FOV), lens glare, and image crispness and clarity. The ROV FOV tool (short for RealOVirtual) is a somewhat subjective test, but it gives us a base for objective analysis of our subjective experience.
The ROV Test provides a FOV rating for us, but that rating can’t be compared to the manufacturer’s specifications because of the physiological differences of the shape of people’s heads. Everyone’s eyes sit at different distances from the lenses, which affects the perceived FOV. However, we can compare our personal results between headsets to determine which device offers the widest FOV for us. Your results may vary. The ROV tool includes tests for vertical and horizontal FOV ranges.
The ROV Test also offers a vision test like the type you would find at an Optometrist’s office. The test includes 11 lines of text that get smaller and smaller. We stand two meters from the poster (marked on the ground) and make a note of which lines we can’t read. This test is dependent on the tester’s eyesight, so you may find your results differ from ours, but again it gives us an easy comparison between devices.
The ROV Test also includes a glare analysis test, which features a 100% black room with the words GLARE TEST in big white letters in the center. This test lets us see if the lenses produce «god rays» in a controlled setting.
The Hardware We Used
For this evaluation, we used our standard VR test system, which features an Intel Core i7 5930K, 16GB of Crucial Balistix DDR4 2133 RAM, an MSI X99S Xpower motherboard, and a Gigabyte GTX 980Ti Xtreme Gaming graphics card. We also run our tests with an EVGA GTX 970 SC to get a sense of performance on lesser graphics hardware.
MORE: Best Virtual Reality Headsets
MORE: All Virtual Reality Content
MORE: Virtual Reality Basics
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Meet The Asus Windows MR Headset
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Kevin Carbotte is a contributing writer for Tom’s Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.
Most Popular
VR has quickly become one of the most exciting new technologies around, especially for the PC industry. Although we’re still a ways from the Holodeck, the experiences available today will recalibrate your expectations for immersion. Sure, you know you’re not really blasting swarms of enemy drones in a futuristic spaceport, taking in the view from the summit of Mount Everest, or rearranging furniture in the seaside abode of your dreams. But the combination of slick graphics, intuitive interaction, and fluid motion tracking blurs the line just enough to forget everything outside your new digital existence.
While initial virtual reality solutions for the PC have been transformative, their realities have also been complicated. The required external sensors complicate setup, and steep system requirements shut out machines that lack serious horsepower. Being strapped in for prolonged periods is also no picnic, often leading to fatigue and a flush VR face that hamper how long you can sustain your escape from the real world.
We addressed these flaws by designing the ASUS HC102 Windows Mixed Reality Headset to simplify VR for a wide audience. It turns tracking inside out to reduce setup time to minutes and loosens hardware restrictions to let even conventional laptops get in on the action. More importantly, the lightweight headset is tailored for comfort, allowing you to explore virtual realms for hours on end.
Built for binging on VR
As amazing as virtual reality is inside the goggles, your resulting expression of slack-jawed wonder inevitably looks a bit silly to everyone on the outside. We’d rather not dial down the awe that produces this less-than-attractive gape, so we made the headset distinctive enough to distract observers. The visor is covered by an abstract polygon landscape that fades away at the edges, echoing the divide between real and virtual worlds. Our designers created this pattern using digital architecture techniques and honed it with 3D-printed prototypes, resulting in a headset that looks as futuristic as the experience it provides.
VR headgear inevitably adds weight that can make longer sessions draining, even for seated experiences that don’t have you flailing around with your body. At 400 g, the HC102 headset is noticeably lighter than the competition, in some cases by a lot; the Oculus Rift tips the scales at 470 g, while the HTC Vive weighs 555 g, and the PlayStation VR balloons to 610 g.
The HC102’s minimal weight is well balanced between your forehead and the back of your skull, so the headset sits securely with only light tension on the band that wraps around your head. Twisting the dial at the back cinches the strap in notched increments that customize the fit in seconds. Adjustments can easily be made with one hand, which is especially helpful when you’ve got the requisite motion controllers hanging from each wrist.
Cushioning at the front and back of the band cradles your head comfortably even if you prefer to be strapped in tightly. Our designers experimented with different foam shapes and densities to find the best fit. They also focused on the fabric covering the pads, selecting a microfiber material that feels soft on your skin but incorporates grippy silicone rubber to prevent slippage. The material is cool to the touch, which helps reduce perspiration, and its combination of antibacterial and quick-drying properties help prevent the pads from getting funky. Some sweating is inevitable in more active games, like Sparc‘s stylized sportsball duels and Gorn‘s cartoonishly violent gladiator battles, but the cushioning is secured with hook-and-loop strips, so it conveniently peels off for cleaning.
Unlike the Rift and Vive, which stay attached largely by squishing their goggles into your face, the HC102 suspends the display from the front of the headband. The visor hangs flush without pressing against the area around your eyes, which relieves much of the pressure and heat that makes longer adventures uncomfortable. It also sits on a hinge that allows the goggles to be flipped up in an instant, without removing the rest of the headset. This subtle feature is great for taking quick breaks mid-session, whether it’s to untangle the tether from your feet, type something at the keyboard, or simply catch your breath after an especially intense moment. And getting suited up is much simpler when you can see; you can dial-in the band, don headphones, and strap the controllers to your wrists before lowering the display to complete your plunge into VR.
Turn me inside out
After flipping down the goggles, you’re greeted by a digital world drawn at a much higher resolution than what’s available in typical VR headsets. The HC102 pumps out 1440×1440 per eye, or 2880×1440 combined, which is 60% more pixels than the Oculus Rift and HTC Vive, and double what you get from the PlayStation VR headset.
More megapixels make a big difference in VR, where the screen is right in front of your eyes, and the HC102 plainly illustrates why. Its LTPS LCD produces a sharp picture with less of the “screen-door effect” that makes lower-res VR headsets look pixelated. The subtler pixel boundaries impart a seamlessness that’s particularly apparent with solid textures like the stark backdrop for SUPERHOT‘s slow-motion gunplay, the seemingly endless sea surrounding you in theBlu, and the music-fueled orbs advancing upon you in Audiosurf. At the same time, the higher resolution makes details look sharper, which is especially noticeable with all forms of text, from in-game menus and HUDs to web pages in Microsoft’s virtual Edge browser.
Movement and animation are smooth inside the HC102 thanks to the display’s 90Hz refresh rate, which is the same as on other contemporary headsets. The backlight strobes with each refresh, turning on long enough to illuminate the new frame before going dark again to minimize ghosting and blurring. The combination of high refresh and low persistence is key to avoiding the motion sickness some people experience in VR.
Responsive motion tracking is also extremely important for preventing disorienting discomfort in virtual reality. A simulated world can look as lifelike as you want, but the illusion falls apart if you shift your head to look around at all the awesome, and the view fails to fluidly follow your gaze. Even a slight delay between real-world movements and their virtual manifestations can ruin the moment and remind you that you’re not really there, sometimes with nauseating results. To avoid this, VR solutions for the PC have traditionally tracked headset and controller movement using external sensors arranged around the boundaries of the play area. External sensors take longer to set up, which can be especially annoying when moving your rig around, and you have to find space for them, which can be difficult in smaller rooms and apartments. Fortunately, the HC102’s inside-out tracking achieves the responsiveness and precision vital for VR without relying on cumbersome external sensors. Instead, the headset integrates sensors that monitor the world around you, reducing the complexity of the system.
The inside-out tracking offers six degrees of freedom, just like typical outside-in setups. Dual black-and-white cameras embedded in the left and right edges of the visor watch your surroundings in real time, and their feeds combine with data from an internal gyroscope, accelerometer, and magnetometer to map the precise position and orientation of your head in virtual space.
Camera-based tracking extends to the wireless motion controllers, which are covered with 32 LEDs each for maximum visibility. The controllers add tremendously to the experience compared to a standard gamepad, especially in titles that have been built from the ground up for VR. Seeing physical movements reflected in virtual reality heightens your sense of presence and opens up exciting possibilities for gameplay and even basic interaction.
Each controller has the triggers required for most interactions, from blasting through waves of enemies in the retro-shooter world of Serious Sam to drawing virtual masterpieces in the creative playground that is Tilt Brush. Grip buttons positioned under your middle fingers are typically used to pick up items, which adds a level of realism that makes you squeeze for dear life in games like Raw Data, where inadvertently dropping your weapons leaves you momentarily defenseless against a robot army with no sense of sportsmanship.
A circular touchpad and analog stick are accessible to your thumbs, providing a broader range of input options than conventional VR controllers. These are typically used for navigation, like dashing or teleporting around virtual environments so you don’t end up walking into your walls. Two additional buttons are easily reached with your thumbs and effectively offer the time-honored gamepad functions of select and start.
Simplifying the setup process
It takes about ten minutes to go from unboxing to fully situated in virtual reality, most of which is spent waiting for software to download. First, make sure you’re running Windows 10 version 1709 or later; the most recent versions of the OS detect the headset and install the appropriate drivers automatically. Once you’re up to date, plug in and let Windows guide you through the rest of the process, including pairing the controllers and tracing your play area. That’s it!
After the Windows Mixed Reality platform is configured, redefining your play area to fit a new environment takes hardly any time at all. That’s really helpful when demoing VR on the road, even if it’s just going to a friend’s place for an evening of whiskey-fueled competition for high scores and bragging rights. Or so I’ve heard. Let’s just say a backpack can hold everything required for such an event, including a gaming laptop and appropriate libations.
With only solo USB and HDMI cables to connect, is easy to pair with desktops and laptops alike. You do have to bring your own headphones, though. The integrated 3.5-mm audio jack works with a broad range of options, from in-ear buds to over-ear headsets, so you can pick the right pair for the moment. Sealed cans are especially immersive, but they can almost be too isolating sometimes, so it’s nice to have the flexibility to change things up as needed.
Welcome to Windows Mixed Reality
Windows Mixed Reality is Microsoft’s platform for a range of devices that includes not only VR headsets, but also augmented-reality devices like the HoloLens. While the HC102 is technically a Windows Mixed Reality Headset, the only reality it offers is virtual.
Implementing VR through Microsoft’s framework has some advantages, including much lower baseline system requirements than the Rift and Vive. Those platforms demand at least a recent mid-range graphics card or discrete GPU, but Windows MR can get by on the HD Graphics 620 engine integrated into recent Intel CPUs, which allows a much broader range of PCs to participate. Meeting the entry-level requirements only guarantees a 60Hz experience, which is OK for 360° videos and some basic exploration but definitely not ideal for satisfying gameplay. For the full VR experience, we recommend meeting the “Ultra PC” requirements for 90Hz operation, which are only slightly below the minimum specs from Oculus and HTC.
Another benefit of Windows Mixed Reality is the virtual environment it creates within the OS. Full disclosure: I didn’t expect to spend a lot of time in the cliff-side home that serves as a portal to different games and experiences. But here I am, writing parts of this article using Google Docs in a giant Edge browser that’s suspended on my balcony. Waves gently splash into the shoreline below, while gulls call in the distance. Another Edge window hangs to the right, displaying a second document filled with my notes, and off to the side there’s a floating calculator from when I was working out megapixel math. It’s a bizarre scene, but I feel calmer and more focused than I was earlier, while writing at my usual desk in meatspace, and I’m eager to experiment more with this virtual approach to productivity.
The Cliff House has a fixed floor plan, complete with a subterranean theater that’s already set up for viewing immersive videos, but the furniture and decor are customizable throughout. You can populate the space with 3D objects, otherwise known as holograms, and hang applications on the walls or in mid-air. Most of the apps available through the Microsoft Store are confined to windows suspended in space, which is very cool but not exactly a true VR experience. However, you can also get apps like NBC Sports VR, which currently takes you inside the Pyeongchang Olympics with 360° and 180° videos from a wide selection of events. Mixed Reality experiences have their own section in the Microsoft store, so it’s easy to find apps that take full advantage of the HC102.
Although there is loads of VR content on the Microsoft Store, Windows Mixed Reality devices are also compatible with Steam, which has its own collection of virtual reality experiences. Launching SteamVR games is incredibly easy. First, install SteamVR and its Windows Mixed Reality client. Then call up a desktop Window from the Cliff House, open Steam, and then launch whatever you want to play. Once in-game, you can open the SteamVR interface by clicking the thumbstick on the left controller, or return to Microsoft’s virtual home with the Windows button on either one.
Tour your SteamVR library
Most of my testing with the HC102 has involved bouncing between different SteamVR titles, often for several hours in a stretch. It’s amazing how quickly time slips away when you can completely immerse yourself in another world, especially if you’re never satisfied with your score in Space Pirate Trainer. Getting sucked into playing “just one more round” of the addictive arcade shooter is definitely easier with such a comfortable headset, at least compared to the Oculus Rift and HTC Vive that are usually strapped to my head. Those two are somewhat self-limiting because, sooner rather than later, I need a break from the heat and pressure of their goggles against my face.
To be fair, I’m still the bottleneck for time spent in VR. While the HC102’s lightweight headset reduces the strain on my neck, there’s little it can do to temper the fatigue that builds up in my arms after spirited skull-bashing in Gorn. Sparc‘s engaging combination of handball, tennis, and Tron is basically a virtual sport, complete with players panting audibly in online matches. And even the simple act of holding your arms out, guns blazing in a shooter, can feel like a workout. I’m increasingly drawn to active games that increase my heart rate, making the HC102’s sweat-friendly padding a more valuable feature than I initially expected.
The hinged visor was another surprise; it’s really handy when switching between games that use the motion controllers and those that prefer a more conventional gamepad. With the screen out of the way, I can even set up a wheel and pedals to take driving sims to the next level. While VR is generally most immersive with room-scale experiences that take advantage of the motion controllers and encourage you to move around in virtual space, I’m amazed at how intense Project Cars feels for something that keeps me seated and mostly staring straight ahead.
Project Cars is one of the most graphically impressive games around, both inside and out of VR, so it’s a good match for the headset’s high-resolution display. But to be honest, I’m even more impressed by what the upgraded screen does for cartoonish visuals that bear little resemblance to real life. Minecraft‘s blocky landscapes are about as far from the uncanny valley as you can get, yet they’re presented with a clarity that helps suspend disbelief. The same goes for Job Simulator‘s convenience store, which feels a little bit like being inside The Simpsons.
HC102 Windows Mixed Reality Headset | |
---|---|
Display | 2.89″ 1440×1440 per eye 2880×1440 combined resolution |
Refresh rate | 90Hz |
Field of view | 95° horizontal Fresnel-Aspherical |
Sensors | Gyroscope, accelerometer, magnetometer, proximity |
Camera | 2 x inside-out tracking |
Audio | 3.5-mm headset jack |
Connectivity | HDMI 2.0, USB 3.0 |
Weight | 400 g |
Controllers | 2 x wireless 6DoF |
MSRP | $429 USD |
Availability (USA) | ASUS Store B&H |
Be anywhere else
We all want to escape the reality around us. Even at the best of times, our day-to-day lives are considerably more ordinary than the exotic environments and compelling interaction we can simulate. VR has long promised a more satisfying way to sate our thirst for virtual experiences, and the ASUS HC102 Windows Mixed Reality Headset makes that exciting future accessible today.
The HC102 gets you into VR faster and helps you stay there longer. Its lower system requirements and simplified setup make virtual reality more approachable, and its light weight and cushy design enable extended trips in greater comfort. You don’t have to be a gamer, either. Between videos and other forms of entertainment, plus intriguing potential for productivity and even fitness, there’s something for virtually everyone. Get the ASUS HC102 Windows Mixed Reality Headset today for $429 USD from the retailers listed in the table above.
Исследуйте новые захватывающие виртуальные миры с гарнитурой ASUS Windows Mixed Reality. Шлем отличается уникальным и красивым дизайном, эргономичным расположением на голове. Небольшой вес и мягкий антибактериальный материал подкладки обеспечивают полный комфорт и безопасность игры с ASUS Windows Mixed Reality.
Отличительная особенность ASUS Windows Mixed Reality – это отсутствие дополнительных датчиков, так что гарнитура готова к работе менее чем через 10 минут. Эффект присутствия в игре и погружения в неё разработчики вывели на максимум, что делает эту модель одну из самых популярных.
Откидной козырёк позволяет в одно движение вернуться в реальный мир. Просто поднимите его – и вы в реальном мире. Опустите обратно – и вы, не отрываясь от игры снова в виртуальном мире.
Две встроенные передние камеры слежения с отслеживанием положения с шестью степенями свободы (6DoF) и 32 светодиодных индикатора на каждом контроллере позволяют гарнитуре ASUS Windows Mixed Reality отображать ваше окружение и отслеживать ваши движения и контроллеры. Гарнитура содержит несколько датчиков – гироскоп, акселерометр и магнитометр – которые определяют вашу ориентацию, а благодаря феноменальной конструкции отслеживания, вывернутой наизнанку, ваш виртуальный и физический миры будут идеально синхронизированы, без задержек и искажений, обеспечивая максимальный эффект погружения в виртуальный мир.
Характеристики
- Дисплей: Размер дисплея по диагонали 2,89 дюйма x2 1440×1440 (на глаз), 2880×1440 (в сумме), яркость 100 нит
- Частота обновления дисплея: 90Гц
- Поле зрения: 95 градусов по горизонтали асферика Френеля
- Датчик: Гироскоп, акселерометр, магнитометр, P-датчик
- Камера: камера слежения наизнанку x2
- Аудио: Аудиоразъем 3,5 мм x1
- Связь: Кабель для подключения гарнитуры x1
Длина кабеля: 4 метра
Подключение к хосту: HDMI 2.0 (дисплей) с USB 3.0 (данные), 3,5-мм аудиоразъем x1 - Вес: Менее 500 грамм
- Аксессуары: 6 Контроллер DOF x2
Комплектация
Гарнитура ASUS Windows Mixed Reality – 1
Контролеры с беспроводным подключением – 2
Инструкция пользователя – 1
Минимальные требования к ПК
Операционная система: Windows 10 Fall Creators Update или новее
Процессор: Intel® Core ™ i5 7200U (7-го поколения для мобильных устройств), двухъядерный с поддержкой технологии Intel® Hyper-Threading или лучше; AMD Ryzen 5 1400 3,4 ГГц (настольный ПК), четырехъядерный или лучше
ОЗУ: Двухканальный 8 ГБ DDR3
Дисковое пространство: 10 Гб
Видеокарта: Встроенный графический процессор Intel HD Graphics 620 или лучше с поддержкой DX12; Дискретный графический процессор Nvidia MX150; Дискретный графический процессор Nvidia GeForce GTX 1050; Дискретный графический процессор Nvidia 965M; AMD Radeon RX 460/560
Графический драйвер: Модель драйвера дисплея Windows (WDDM) 2.2
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August 30, 2017
Today at IFA, ASUS announced the new ASUS Windows Mixed Reality Headset, unveiled the brand-new Republic of Gamers (ROG) Chimera gaming laptop and ROG curved monitor, and introduced the latest thin and light ZenBook and VivoBook laptops, all powered by Windows 10.
Let’s take a closer look at these devices:
ASUS Windows Mixed Reality Headset
The ASUS Windows Mixed Reality headset is powered by Windows 10 and designed to bring you immersive real-world and virtual experiences. It features a beautifully unique design with a pattern of hundreds of 3D polygons and a glossy tone-on-tone effect. Weighing under 400g (less than one pound) and featuring a balanced-crown design that that reduces pressure on the nose and face, the ASUS Windows Mixed Reality Headset is cool and comfortable to wear for extended periods.
The ASUS Windows Mixed Reality headset features innovative inside-out tracking with two built-in front-facing tracking cameras with 6 degrees-of-freedom (6DoF) position tracking. The ASUS Windows Mixed Reality headset doesn’t need external sensors or additional software, making the initial setup simple so you’re up and running in minutes.
ZenBook Flip 14
ZenBook Flip 14 (UX461) is an extremely thin 2-in-1 laptop with high-performance discrete graphics. Only 13.9mm thin and weighing just 1.4kg, ZenBook Flip 14 features a 360° touch screen and ASUS Pen support, which allow you to do everything from drawing on and highlighting web pages in Microsoft Edge, to drawing on your memories in the Photos app or adding notes to your map route with Windows Ink.
Other features include:
- The latest 8th Generation Intel Core i7 quad-core processor, 16GB RAM, NVIDIA GeForce MX150 graphics, a 512GB PCIe x4 SSD, and a Harman Kardon audio system
- 14-inch NanoEdge Full HD display
- Up to 13 hours of battery life
- Equipped with a fingerprint sensor for quick and secure one-touch login with Windows Hello
- Available in two stylish colors: Icicle Gold and Slate Grey
VivoBook Flip 14
The all-new VivoBook Flip 14 (TP401) is a 14-inch convertible laptop that is just 15.4mm thin and weighs 1.5kg. The device features a NanoEdge design that fits a 14-inch Full HD display into a frame that is the size of a typical 13-inch laptop, giving VivoBook Flip 14 a 74.3 percent screen-to-body ratio and a larger display area for more immersive viewing. The Full HD display has 178˚ wide-view technology and can be used as a laptop, tablet, or anything in between. The 7th Generation Intel Core i7 processor that powers VivoBook Flip 14 provides powerful, energy-efficient performance. VivoBook Flip 14 has a clever fanless design that keeps noise levels down, even at full power, so you can conduct presentations or watch movies without distractions. ASUS Pen support enables intuitive interactivity with Windows Ink.
ZenBook Flip 15
The all-new ZenBook Flip 15 (UX561) is a powerful and versatile 2-in-1 laptop designed with the convenience and versatility of a 360°-rotatable 15.6-inch display in a stunning new design that is easy to carry anywhere.
Other features include:
- The latest 8th Generation Intel Core i7 processor and up to 16GB of fast, 2400MHz DDR4 RAM to deliver up to 2X faster performance than the previous model.
- Gaming-grade NVIDIA GTX1050 graphics, up to a 2TB HDD and 512GB SSD, USB-C ports with Thunderbolt 3 and a powerful quad-speaker Harman Kardon audio system.
- NanoEdge 4K UHD or Full HD touchscreen display has 178° wide-view technology and precision-stylus support, perfect for drawing on and highlighting web pages in Microsoft Edge or using with Windows Ink.
- Available in two colors: Smoky Grey and Pure Silver.
ZenBook 13
The new ZenBook 13 (UX331) is an elegant 13-inch notebook with a stunning crystal-like finish and a sophisticated modern design that places it in a class of its own.
- Just 13.9mm thin, weighs only 1.12kg and features a slim-bezel 4K UHD NanoEdge touch screen
- High-performance NVIDIA GeForce MX150 GPU
- Powered by the latest 8th Generation Intel Core i7 processor — which can be boosted to 3.7GHz when needed — with 16GB RAM and a 1TB PCIe SSD
VivoBook S14
VivoBook S14 (S410) is a stylish 14-inch thin-and-light laptop that has an 18.8mm profile and weighs just 1.3kg, perfect for those who are constantly on the go. A premium Icicle Gold or Star Grey finish provides stylish looks and a NanoEdge display with a slim 7.8mm bezel gives users a larger display area for more immersive viewing. VivoBook S14 is powered by the latest 8th Generation Intel Core i7-8550U processor with up to 16GB DDR4 memory and NVIDIA GeForce MX150 graphics.
ROG Chimera gaming laptop
ROG Chimera gaming laptop with an ultra-responsive 144Hz wide-view display and a 7ms gray-to-gray response time, delivering smooth and seamless visuals never seen before on a laptop. It’s powered by Windows 10 and the latest unlocked Intel Core i7-7820HK processor and NVIDIA GeForce GTX 1080 graphics.
ROG Chimera brings together the best of laptop and console gaming: take advantage of Xbox Play Anywhere and enjoy built-in support for Xbox Wireless, which allows you to connect your favorite Xbox accessories to the PC without the need for multiple adapters, and without having to swap controllers when switching between console and PC.
With the Windows 10 Creators Update, the ROG Chimera arrives equipped with native, live game streaming through the Game bar with Mixer, Game Mode, to battle system resource contention, your gaming community through the Xbox app, DirectX 12 support, and more.
ROG Strix XG35VQ curved monitor
The brand-new ROG Strix XG35VQ is a 35-inch UWQHD (3440×1440) curved monitor with a 100Hz refresh rate, Adaptive-Sync technology and a 21:9 aspect ratio. It features Aura Sync lighting on the back that can be synchronized with in-game audio, or with Aura Sync-enabled PC components, keyboards and mice — allowing for limitless customization possibilities.
The brand-new ROG Strix XG35VQ is a 35-inch UWQHD (3440×1440) curved monitor with a 100Hz refresh rate, Adaptive-Sync technology and a 21:9 aspect ratio. It features Aura Sync lighting on the back that can be synchronized with in-game audio, or with Aura Sync-enabled PC components, keyboards and mice — allowing for limitless customization possibilities.
Learn more about everything ASUS announced today, and head over to this page on the Windows Blog to follow along with more coming out of IFA.
Asus’ Windows Mixed Reality headset is pretty snazzy.
Asus Windows Mixed Reality Headset
Credit: Raymond Wong/mashable
Let’s face it: VR headset are pretty damn clunky. And by clunky, I mean ugly.
But Asus’ new VR headset — which the company positions as a «mixed reality» headset — is actually quite snazzy. It’ll still make you look like a dork, but at least you’ll be a dork with refined taste.
The device, officially called the Asus Windows Mixed Reality Headset (yeah, it won’t win awards for most imaginative name ever), has a patterned front panel that makes it stand out from other designs we’ve seen. It’s also quite smaller on the head than, say, HTC Vive or Oculus Rift, and weighs less than 400 grams. The front panel can easily be flipped up when you want to get out of the virtual world and get back into the real one. Finally, the surfaces are antibacterial and the materials are quick-drying, which will make those moments when you hand over a sweaty headset over to the next person a bit more bearable.
There are controllers, too!
Credit: Raymond Wong/Mashable
Specs-wise, the Mixed Reality Headset has a 2,880 x 1,440 pixel (3K) resolution, which is higher than most competitors (but not the recently introduced Dell Visor), and a 90Hz refresh rate. It also has something Asus calls «inside out tracking,» meaning it doesn’t need outside cameras or sensors to track your movements. Instead, it uses LED lights on the device’s controllers, two front-facing cameras and built-in sensors, including a gyroscope, a magnetometer and an accelerometer to track how you’re moving through the virtual world.
Asus claims the entire system can be set up within 10 minutes, and you’re ready to immerse in VR (or MR, if you will). The system taps into Microsoft’s Windows Mixed Reality ecosystem which has more than 20,000 apps.
The Asus Windows Mixed Reality Headset will cost 449 euros — that’s $535, though we don’t know the exact price in the U.S. The release date for the device has not yet been announced.
Stan is a Senior Editor at Mashable, where he has worked since 2007. He’s got more battery-powered gadgets and band t-shirts than you. He writes about the next groundbreaking thing. Typically, this is a phone, a coin, or a car. His ultimate goal is to know something about everything.
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